Unreal ingame Turbo Galeazzi Cut
|
Listen:
|
Reviews |
|
REVIEW BY m.a.f (06/04/2004) I was forced to listen to the original Amiga version of this track to truly apprieciate what NJoy had achieved by vastly altering just one musical component.The BASSLINE! And what a transformation it is! The new bassline grabs this track by the horns and takes it to a new musical level.Above the bass is the "spacey" vibrato lead which i think fits just right,the crisp percussion,that punctuating snare which further drives the tune,the added effects and "wobbly" bits as i like to call them,and of course the production which,to my ears i cant fault. While there is not much variation melodywise throught the tune,it doesnt detract from listening atall,the tune is so well produced you hardly even notice. And THAT bassline makes sure you want it to keep playing and playing! All in all my only question is. Whats next NJoy? |
|
|
REVIEW BY Reyn (09/08/2006) Hi there..I read some discussion if this tune was written by Charles or by me, but it is indeed written by me. It was made in some really low-level machinecode-type music editor. Just like the MoN one on the C-64. I couldn't use more then 8kB for the music since the game was taking so musc space already. I only used a sample for the kick and the snare and the rest were self-generated waveforms. So you know... Great work NJoy, nice to hear that tune again after so many years... Cheers, Reyn www.reyn.net |
|

