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Random codes for music use (NES Game Genie)

Posted: 25/08/2011 - 19:40
by Commie_User
I obviously can't wait for my MIDINES to arrive. Yup, I'm hitting the law of diminishing returns here but it's time to dig out the old games for some samplables before its arrival.




There are many good waveforms to take from NES games such as Batman, especially where sounds are affected with filters and effects. But homemade pokes can help generate rockin' 8-bit action.

Image


The NEStopia emulator can handle Game Genie pokes and there are planty of ROMs to find online. I came up with some of these codes today whilst others were rediscovered written in my codebook. Happy memories as well as my NES's kiss of life.



TROG: Enter literally anything to affect the sound. Well, you can on the console system anyway.


PAPERBOY:
IOPPIK, LUPPIK or KOPPIK - Variation of notes on delivery map screen.
XTPEGG - Interesting sound of delivery screen.

As with Trog, any random poke changes the in-game music slightly, oscillating the accompaniment.


BATMAN:
SOPKIS - Crash at start of game screen, holding on white-sounding noise.


SUPER OFF-ROAD:
NOOPEK - Crash before start of level, holding hiss and tone.
VULUSI - Different hiss frequency on crash.
IGEPOT + UYZZVU + LXZOII - More noise.
UYZZVU - Oscillating noise.


SUPER MARIO BROS.:
TGONLY - Drums abate a little.
PPPPPP - Rearranged tunes.
EOXNTI - Bell sound on coin collect.
VYVYAS - Scale down instead of up on mushroom.

Mix of first three - cut accompaniments and no tunes for sweet solo sound on coins.



SUPER MARIO BROS. 2:
EESEGL - Music runs slow.
LELALU - Misallocated (and knackered) level music.
PESEGL - Slow music dragged to a virtual standstill.
SESEGL - Slower tempo and winds down like a gramophone.
VESEGL - Mangled and slow music.
EESEGL + LELALU - More fun.
LALALA - Held noise on opening screens and FX only during levels.
LUNALU - Nutty 'avant garde' accompaniment.
SUPEZU - Victory music on intro before game freeze (sometimes with held note).
TUPEZU - Victory and other music all through game, plus truly interesting percussion on 'cave' sections.



SUPER MARIO BROS. 3:
KOPZPE - No music during Mario Bros. game, funny main game music, altered rompler.
SOPZPE - Avant Garde time again.
YEUZUGAE - Hammer Brother music intro without drums.
KUNTYL - No music on map screen (or just noise).
KUNTYS - Altered rompler, 'kaput' synth, plus 5-second held note on level start crash.
VOPZPE - Bird tweets, shredded rompler and other mangled oscillated sounds.
AOPZPE - Fire alarm.
PISSYL - 'Ringo' Mario as game crashes on map and drum samples alone roll.
KOPZPE + KUNTYL - Virtually FX only during play with shreds of incongruous and 'new' music. Well worth playing properly as the variety unlocks itself. (Just don't press B on map screen.)
POISPP - Jump to upper screen for repetitive music injury.



I'll be sure to add more later, even if I'm the only one reading. It was (and still is) great to mix and match these silly codes to affect the console's sound. Video cartridges may be the poor man's synth cards but with imagination you can get almost the same variety as you can with a proper box.


_____________________________________________

Using video consoles as sound boxes: viewtopic.php?f=1&t=8091

C64 samples: viewtopic.php?f=3&t=7613

Re: Random codes for music use (NES Game Genie)

Posted: 25/08/2011 - 21:43
by Commie_User
Great Super Mario 1 code I just threw together:

OZXLLV - Permanent fireballs, with new turbocharged fire when Fire Mario proper.

I have a stack of mindblowing codes I came up with when I was at school. Invinsibility, every coin and enemy killed a new life, funny levels, new colours, 'jet flight' Mario, fewer enemies, play demo screen, etc.

No wonder Nintendo screamed like little bitches when Galoob first unveiled their new toy! Bit like Microsoft in that respect.

Re: Random codes for music use (NES Game Genie)

Posted: 26/08/2011 - 14:26
by Commie_User
Looks like I'm not the only obsessive: http://www.atarihq.com/tsr/faqs/


Extra MARIO 2 music codes: http://www.atarihq.com/tsr/faqs/mario2.txt

EPSETA-Bass is screwed up.
EKOETI-Drums are screwed up nicely.
EIKEPS-Bass is odd.
EKIEPS-Wonderful code which switches drum samples and sfx. Just listen to
the character select music! [I have this effect somewhere in my codes too, but where? Though mine doesn't ruin the game.]
EKAEPS-Title like EKIEPS. Also a behavioral code.
EPOPPI-Plays wart music.
KPIEPK-Music sustains longer between scenes. Also a graphics code. Also a
behavioral code.
EKPEPS-Drums slow to off.
EPKEPK-Music starts early. Also a graphics code. Also a behavioral code.
AEKEPK-Bizarre music alteration!
KAAEPK-Great weird music! Also a great behavioral code.
KATEPK-Like the clarinet code for mario 1. [Freezes game with fantastic FX]
EPOEPI-Like the mario 1 banjo code.
EPOPEI-Some instruments cannot keep up.
EPOPOI-Similar to EPOPEI.
EPOPOS-Similar to EPOPEI.
EIKPOZ-Freezes, but music continues with odd drum samples.
KIGOPE-Odd intro.
EKAAAE-No harmony parts.
KOTAGE-No harmony.
ELGOPE, EGGOPE, EAGOPE, AAGOPE, ZAGOPE, EIGOPE, EYGOPE, GGGOPE, TIGOPE,
EAGOPE-All these codes screw up the beginning of the pregame music amazingly,
but none of them last for more than 20 seconds. They always make a perfect
transition into boring normal level music. I need codes which do this kind
of thing without ever resuming normal music.
IANOXG-Certain parts are doubled and track oddly.
PEGELI-Drums slow/off.
XZZOEK-Certain notes sustained longer.
ELKELG-Great noise when you die. Also a behavioral code. I need a code
which, when you die, does not resume the level so this music can go on
longer.
ELKELS-Title music is odd. Freezes.
ALKELI-No bass, some parts are scrambled.
PLKELI-Bass is playing all the wrong notes.
GENPAS-Great freeze with strange music/sfx blend.
GLKELI-Weird bass.
EIKELI-No bass, parts screwed up.
EGKELI-Bass screwed up.
EGKELS-Nice-sounding freeze.
EZKELI-Weird bass.


KPIEPO-Mario can control enemies with B. Also an SFX code. Also a graphics
code.
EPIEPO-Like KPIEPO except it also affects SFX differently. Also a graphics
code. Also an SFX code.



EKKELV-The sound effects for jumping and climbing change. Also a graphics
code.
KPIEPO-Changes effect for character selection. Also a graphics code. Also a
behavioral code. [Actually, on UK game anyway, Mario is trapped underground after throwing, with various FX going each time B hit. Good for sampling with music switched off.]
EPIEPO-Just like KPIEPO but the sound effect for throwing keeps changing.
Also a behavioral code. Also a graphics code.
PPIEPO-Changes character select effect. Also a graphics code.
OPIEPO-Changes character select effect. Also a graphics code. [Use with my PESEGL to virtually switch off music for great varying solo FX to capture - plus SUPER HIGH JUMP, though game can crash on level one if not completed through the cave.]
XPIEPO-Changes character select effect. Also a graphics code. Also a level
altering code.
IKAAAE, PKAAAE-Constant effect is going all the time.
EEAAAE-Mario does not make that falling noise at the beginning of the pregame.
IGEAPO-Sound effects for shrinking are odd.

_______________________________________


http://www.atarihq.com/tsr/faqs/mario3.txt

EPZXVL-This code will freeze the game and leave the music playing. Great for
listening to codes below work without the hindrance of a time limit.
ALSUZI-Another eternal music code.
TVLLLL-Another eternal music code.
OOOVYU-This is the archetype music code for mario 3. The first level music
is nothing special, but 2 on is simply incredible! It is almost the same
every time you run the code...the resultant music is so complex you will
think it is intentional! I have never heard a NES utter these kinds of
sounds before. [Crashes at level 2, warp whistle at Toad's house, World 4 pipes and Hammer Bros. actually. Use my code YEUXKGAA to bypass level 2 to hear these EXCELLENT new bits. ]
OOOVYN-Map music sounds like melody has a hard time keeping up with drums,
level music effects are same as EEEVYN.
OOOVYI-Melody of map music sustained longer, sounds like a pure sine wave,
and melody of level sustained as well.
OOOVYS-Similar to OOOVYI.
KKKVYU-The music is normal except for the bass part, which is very odd.
EKKVYU-Similar to KKKVYU, with small differences.
PEKVYU-Also similar to KKKVYU.
TOKVYU-same story.
TTTVYU-On the map screen, a music "sampler" will play which goes through
first small cuts (time up, hurry up, finish level) music and then goes once
through each map's music. Next is the finishing game music. Music box music
follows, with strange noises accompanying it, and it eventually degenerates
into wonderful strange noises. Check this out! [Also preceded by brief map screen silence bar user FX. Also good with my PISSYL code.]
EEEVYU-A sampler within a level, running through all normal level music, and
going into a beautiful fast noisy rave-up! [Finish level before 'noise' or game will crash.]
EEEVYN-Map music is just bass and drums, certain notes in level are sustained
longer.

AALVYU-Slows down all map and level music except for certain levels, like 1-1
and 1-5, which sound fantastic. Let me know if you find other great-sounding
levels. [Toad House could be a basis for a basic track.]

AALVYN-Affects map and levels, makes drum samples trigger so fast they become
strange grinding and humming noises. Let me know of any other effects you
notice.
ANLVYU-Freezes upon entering a level, but makes odd crashing noise over and
over again. Sounds like you are being chased by the mechanical Hitler in
Wolfenstein 3d.
YYYVYU-Music periodically stops, then starts again.
NNNVYU-Freezes the game and makes a wonderful grinding noise.
NNNVYS-The harmony part on the map screen is sustained. Freezes when you try
to enter a level.
XUNXUN-Affects drum part on map music. This also makes your timer just the
ones digit, occaisonally with arcane symbols replacing the other digits.
Level music is normal.
YUYXUN-Affects map music slightly, and adds another level 2 to map.
YXYXUN-Like YXYXUN with different sound inserted.
YEYXUN-Like YXYXYN with different sound.
YOYXUN-same idea.
VYYXUN-One part of map music gets out of time with rest.
OYLXUN-One part of map melody slows down.
OYYXUN-Similar to OYLXUN. In addition, game freezes seconds after entering a
level, making it another ideal "infinite music code".
EPOXUN-After passing first pipe in 1-1, game freezes but occaisonal drum
sample is triggered. After an indefinite time interval, only the drum part
resumes at full speed, but with strange touches you will NOT hear in the game
normally.
YYLXUN-First level map music is FANTASTIC!
YYYXUN-Different first level map music.
OPOXUN-The aforementioned graphic code also affects the music. When you
trigger a sound effect like getting a mushroom or being shrunk, the game
appears to freeze. Wait, however, and you will see that the effect is slowed
down greatly, with pleasing audio results.
AOLUZI-Makes music "skip" occaisonally.
AESUZI-Adds tom sample to melody, also interferes with graphics.
VVLLLL-Makes wonderful noise for about one second, then freezes :( I need
a code which will do this without stopping the music!
VVLLLI-Level melody off-time, mario bounces when he walks.
KVLLLL-Freezes game and makes different noises.
EEOXUN, EOOXUN, EXOXUN-These freeze like EPOXUN, but resume the drum track
instantly.
EPOXUN+VVLLLL-An interesting combination.
AOLUZI-The music is altered and skips.
NAXULT-There are lags between different sections of the music, and it
occaisonally changes slightly.
AOZXEL-Occaisonally when this freezes, the drums will resume as in EEOXUN.
POVXXL-Infinite music code.
OXTVYZ-A wonderful code which switches some of the drum samples around.
OXTVYT, OXTVYV-Either of these codes make some wonderfully dissonant map
music.
OXTVYI, OXTVYS-Either of these codes take the harmony, bass, and half the
melody out of the map and level music.
OXTVIT, OXTVIV-Either of these codes change the sample for the hihat.
OXTVYP-Makes incredible map music, and adds extra hihat to the levels.
OXTVGT-Changes the drum samples on the map and in the levels.
OXTVYN-A nice-sounding and cool-looking freeze.
OXTVPZ-Different fantastic dissonant map music.
OXTVGZ-Changes the samples of some of the drums.
OXTVGN-Changes the music of the entire game so that only one note is played
in rhythm over and over. Really fun at first, but you can only take so much.

OXTVPT-Incredible code! Map music level 1 is fantastic. Extra hi-hat,
beeping, notes added. Level music similarly affected. Sometimes there are
no drums in the level music at all. Try this out!

OXTVZT-Like OXTVPT, but no extra notes are added.
OXTVYT-Like OXTVPT, but no extra hi-hat is added.
OXYVPT-In the map and level there is no hi-hat.
OXAVPT or OXEVPT-In the map and levels the bass is playing very oddly.
OXPVPT-On the map and in the levels the bass is almost not present.
OXLVPT-No bass in map, levels.
OXKVPT or OXGVPT-On the map, there is no hi-hat, and an extra snare of some
kind is being played out of rhythm. In the levels, there is a crash on every
beat being played with some weird samples. Nice code.
XLYXUN-Certain parts in map music malfunction.
XXYXUN-Hihat in level music goes crazy!
XXXXUU-Yet another infinite music code.
ESSVYN-Fantastic dissonant funky map music! One of the best codes.
EASVYN-Only bass and drums on map, sustains certain parts longer in level.
EEEVYN-Same as EASVYN, but different things are sustained.
ESZVYN-The sound effect of mario jumping is different.
ESSVAN-Fantastic code. On the map, an all-drum all-star rave-up with sparse
bass playing octaves, but freezes in the level.
ESSVLN-Fantastic. Demented music. All pitches replaced. Sounds random in
some sections, but it is the same each time. Sounds really cool underground
(as in 1-5.)
ESSVTN-Similar to ESSVYN, but slightly different. Listen to the beginning of
level 1 map music!
ESAVAN-Doubles certain instruments, adds sustain, makes music in map
"fuller." Also adds stuff similarly to level music.
ESPVAN or ESOVAN-Minor changes in the map-sustains the last note of each
phrase. Also does the same in levels.

ESTVAN or ESVVAN-Kind of like a combination between ESSVYN and ESSVLN which
does not freeze when you enter a level, but works its magic there as well!

EAAVAN-Snare and other non-hi-hat samples are off.
VTPVAN-Affects both map and level music. Takes out some drums, adds more
kick, and adds weird static to the music.
TTTVAN-Small alterations to map music, but level music is fantastic, similar
to ESAVAN with major differences.
YYYVAN-Like ESAVAN but with an even fuller sound.
NUYVAN-The hi-hat stops playing on the map.
XXLXUU-Music odd when you die. Also a graphics code. Also a behavioral
code.
ESSXUU-Music odd when you die. Also a graphics code. Also a behavioral
code.
SSSXUU-Music odd when you die. Also a graphics code. Also a behavioral
code.
PTVUYS-Music at the beginning of 1-1 is warped.

_______________________________________

http://www.atarihq.com/tsr/faqs/mario1.txt

NGGNAY-creates interesting music from all songs (loops several notes and
plays various bass parts over this) - Use with PPPPP for extra fun, plus silence on cave levels and strange random bits at 'starman', castle, game over and less than 100 on clock.
NIGNAY-takes the DrumMix (explained later) and inserts pauses into it
YAGNAY-plays briefly some of the end-game music and then stops-only works
occaisonally
OGGNAY, XGGNAY, UGGNAY, KGGNAY, EGGNAY-All of these are similar to NGGNAY,
but each is different from the rest.
STAPTO-Music stops immediately.
PPPPPP-Various tunes are switched around.
EGXNAY-Drums are off-time. Also a graphics code.
YYYVYU-When you stomp an enemy, music goes through several variations.
KOTAGE-No sound at all.
PIPPPP-Plays invincibility music constantly.
PAPPPP-Loops normal music constantly.
POZPIS-When you interact with blocks, enemies, the music screws up.
NAGNAN-Music skips.
NYGNAG-Music skips.
AGGNAY, ZGGNAY-One instrument plays some wrong notes on a sine wave.
GGGNAY-Same as AGGNAY but with banjo sound.
POTPIE-Freezes with great grinding noise.
EOPOPE-No music. Also a graphics code.
APPPPP, PPPPPP, TPPPPP-Mixed-up music.
EPPPPP, LPPPPP, SPPPPP, NPPPPP-Weird music.
ZPPPPP, GPPPPP, VPPPPP-No music.
XPPPPP, UPPPPP-Underwater music.
KPPPPP-Fortress music.
SKINIT-Between-level music.
UNVUXV-Repeating music.
STOPPP-Starman music.
PGOPGO-No music.
TGOOIG-Remixes on the fly.
YGOOIG, TAOOIG, TPOOIG, TZOOIG, TLOOIG, TYOOIG-These all do fantastic
remixing which depends on what mario does!
EPONLY-Fragmented music; some instruments off-time.
PISNLY-Music stops immediately.
NZXNLY-Trance remix. [Crash on start with held 'oboe' sound actually.]
NLXNLY-Similar remix.
AEENLY, ZEANLY-Sound effect music freakout!
NVXNLY, SEXNLY, XXXNLY, Adds a short-decay instrument (like a terrible synth
banjo sound) playing the melody.
OZXNAY, NZXNAY, EPXNAY, APXNAY-All these make the drums off-time in various
ways.
PPPNLY-Music starts and stops frequently.
EPPNLY, APONAY, TVYNLY, EPONLY-All these make the melody off-time and the
music starts and stops.
PPENLY, NZANLY, NZENLY-All these make the bass strange.
ZLLNLY, NZYNLY, NTXNLY, NYXNLY, NZNNLY, NZXNPY, NZXNZY-All these codes make
really cool remixes of the music with extra drums.
ZOANLY, ZXENLY-The melody is turned off.
NUNNLY, YVYNLY, VNNNLY, UUUNLY-If the mario/duck hunt cart is in, these will
first make weird slow interpretive ballad music and then go into a warped
duck hunt with the coolest music you've ever heard!!! If the cartridge of
just mario is in, that ballad music will continue.
NANNLY, PZZNAY-Drums off-time, melody slow/off.
YLYNLY, GINNLY-Music skips frequently.
NSXNLY, NNXNLY, SUXNLY-Adds a pure, no decay sine wave (like a synthesized
clarinet) playing the melody. [Some accompaniment gone actually, bass alone in caves.]
NUXNLY, NXXNLY, IOXNLY-Adds another melody sounding more like an oboe.
TZXNLY, NIXNLY, NGXNLY-Every instrument is odd or skipping.
NZXNUY, NZXNOY, NZXNSY-Makes one note more prominent.
EPONAY, EPONEY-Strange fragments of all songs and instruments.
NEXNLY-Soft clarinet melody.
NZONLY, NZPNLY-Strange transitions between sections of music.
NIGNAY-Start/stop minimal music.
PPONAY-Fragments of normal music.
YEANLY-Like ZEANLY.
YVONNE-Makes great noise.


Funky!

Re: Random codes for music use (NES Game Genie)

Posted: 26/08/2011 - 19:31
by Commie_User
JUNK CODES

Mario 3 -
NOZZYN - Can crash when after power up, yet with differing FX results every time (or simple reset).
VOLLYN - Variation on above.
XOZZYY - After power-up, game crashes yet music continues.
SOZZYY - Landscape can momentarily vanish; slightly increase the handicap for seasoned players.
IOPAGG - Black polished floor on curtain-up giving turtles a wonderful shiny shadow.


Maybe I'm not quite hitting the limits of diminishing returns after all. Great synth effects, drumbox rhythms and layered tones to rape before re-enforcements have even arrived. And the boxy NES even looks studio-ey too. A rising compliment to proper computer the C64.

Even I must have enough to play with by now, though having a random bash is always a tempt. If I thought anyone other than myself was using them, I'd put down the ones from my book too. If it's this good now, I'm gonna go orgasmic when MIDINES arrives - especially if it can oscillate and things.

It's fun just to mess about. Go on, do it with the emulator too.

Re: Random codes for music use (NES Game Genie)

Posted: 27/08/2011 - 1:30
by Commie_User
ZOPKIS - Winged nasties grounded.
GOOZXL - Spasm Mario.
POOZXL - St. Vitas Dance Mario.

More for the anals of Mario 3 history. Though I still can't quite believe it's been 20 years already.



MARIO 2:

PEPEPE - Descending scroll in smaller increments, plus cool sunshades for cave creatures.
PEPEPA - Scrolled descents continuous yet jerky.
PEPEPI - Alternate, minimal percussion for intro music. Can't get to game though.

PEPEPK - FANTASTIC percussion to music, yet can't play game.
PEPEPL or PEPEPU - Rolling music sampler.


_______________

Why Bowser's the best: http://www.cracked.com/article_18863_5- ... acter.html

Bit po-faced actually: http://www.cracked.com/article_16885_th ... ments.html

US Army using Playstations as military computers: http://www.cracked.com/article_19624_5- ... orked.html

Re: Random codes for music use (NES Game Genie)

Posted: 01/09/2011 - 22:19
by Commie_User
ISOLATED WARRIOR

kiieia - Changes accompaniment on start screen.
ovgeia - 'Computery' FX
tvgeia - More 'synthy' accomp. and more 'computery' FX
svgeia - v2 of above
tkkeia - v3, etc


gasapo - 'cooler' music, though game can crash
pasapo - as above but with extra hihat and no crash
oasapo - as above but with more conservative drums
zasapo - bitcrunched heavy drums plus crash








akkaaa - Buzzy bass and synth touches plus crash
ikkaaa - variations
pkkaaa, etc.

eekaaa - buzzy bass and hihat only

eakaaa - oscillating buzzy sound
sikaaa - variation and in-game crash


kaaggp - black screen, dark, slightly oscillating hum and 'afterburner' noise
aaaggp - As above, dark hum on own
iaaggp - Double-layered hum
laaggp - Lower buzzy hum and so on through variations.





yxxttu - Fires cream cakes
ieaktz - 'Old VDU' mode, plus black screen and music only on death





giieea - slight reverb to drums


ttpeia - faster music
tlpeia


topepp - Drifting percussion
popepp -
iopepp - also possible
vppepp - Stutter and crash


ozxepp - Black screen, intro music only with cut percussion towards end


osiepp - silence
pozepp - garbled sounds
kozepp - sinister bass hum music



eaaktx -random funny splutterings

peaktx - LSD graphics version (resets to normal with addicts!)
eeektx - v2 of above, more subtle and sparse



yvpeia - muted percussion
popeia - less percussion title music, stuttery game tune

lvpeia - hit fire for percussion and funny effects

lvpeia + pozepp - little bit more mental

yxpeia - Crashes but can squeeze some funny sounds out in the process
lxpeia
pxpeia
ynpeia, etc.


tvpeia - slight changes



oooeia - Crash with noise
ooieia - Mangled music with C64-ish spots
onieia - v2 of above
ozteia - no bass opening music
ozseia - 'dud-dud-dud-dud' sound
opyeia - fire halts action, then music with funny touches before crash and effected held

sounds
osteia - knackered music
osseia - wonderfully knackered music
oeeeia - samples and some synth touches only
oepeia - faster and knackered music


itteia - fire turns screen black and music just rolls on

svueia - no percussion and synth dabs only on level (no gameplay)
xyseia - grinding noise and crash on game
vxseia - 'alternate' music
yoseia / soseia / goseia - alternate music and FX
tsseia - etc




nxteia - black screen and opening music only


voseia - bass, percussion and some synth
siseia - ringing noise in silence plus wrecked music and other oscillating sound



otveia - level scrolls with no collision detection of any sort (handy to hear music uninterrupted.)




NICE MIXTURES:
OOIEIA + SVUEIA + OPYEIA - Warbles and triangle in what sounds like a re-worked tune.
LVPEIA + OPYEIA - New ransom tunes to rhythm (reset to change). Also mess about in password mode.
OOIEIA + SVUEIA + LVPEIA - Variation on #1
OOIEIA + SVUEIA + ITTEIA - Another variation, and so on.
OVGEIA + OOIEIA + SVUEIA + ITTEIA - Changes intro to game then crashes.
PASAPO + OSSEIA - Strange but wonderful.
EAKAAA + POZEPP - More noises if quick enough on the buttons
TOPEPP + YVPEIA + IEAKTZ - More LSD fun, die then black screen for freeform random piece
VXSEIA + IEAKTZ - Etc.

Despite the MIDINES, I'll probably be buying more old games to mangle. Pity I threw so many out years ago.
______________________________________________________________

PROPER CODES: http://www.gamegenie.com/cheats/gamegen ... rrior.html
http://gamewizardcodes.blogspot.com/
http://osg.myrmid.com/nev8.htm

http://iwantgamecheats.com/nes/nintendo ... -info.html

NES roms for emulator: http://romhustler.net/roms/nes/all

Re: Random codes for music use (NES Game Genie)

Posted: 02/09/2011 - 22:57
by Commie_User
GHOSTBUSTERS 2

aivvzz - straight to driving level

stxzoi - held sound start lvl 1. First letter change for variation.
toppsy - extra slow level music before crash. First letter change (z) for variation

sppeek - knackered player select music. First letter change (t,e, etc.).
zxxzzo - Crash with high to low sweep, often with noise. Different each boot. (Plus text: Monday, January 1, 1990 50c Happy New Year.)
zulvoo - pulsating hum on crash



From just this small crop I've gained a drum sample, dual octave C sample and other odds and ends. Fun synthy pads.

Funny noises are just what's needed for sampling, complementing MIDINES and VSTi. (Emulator use can also help seperate noise from wanted portion.) That and the extra random rhythms and tunes to inspire me further.

NES game reviews: http://videogamecritic.net/nes.htm





KICKLE CUBICLE

Good enough noises to sample without random codes.




____________________

Extra:

TINY TOON ADVENTURES

ZZSSEK - Enemies, loose spikes malfunction or vanish.


More: http://gscentral.org/codelist.php?sys=3 ... e=11821076

http://www.gamegenie.com/cheats/gamegen ... tures.html

Re: Random code for music use (MASTER SYSTEM Action Replay)

Posted: 17/01/2012 - 12:53
by Commie_User
SONIC THE HEDGEHOG:

EF60 027C - Crash and hold sound.




Useful code: 00D2 CF58 - Infinite time (including for pinball).

___________

Some links I want to keep:

Multi-system Action Replay and Game Genie code conversion: http://gscentral.org/tools_misc.php

SNES version: http://www.gamewinners.com/device/misc/blgg2par.htm

The Game Genie's far better suited to random poking: http://www.smspower.org/forums/viewtopic.php?t=8156


Master System game cheats: http://peperonity.com/go/sites/mview/segawap/18881701
http://bsfree.shadowflareindustries.com/?s=12&d=5
http://www.consoledatabase.com/cheats/segamastersystem/


Meka emulator with cheat and solo channel support: http://down.emucr.com/WATG56FQ4M
Fusion and Freeze SMS emulators with cheat support, plus others: http://www.emulator-zone.com/doc.php/sms/

Out of stock? You bet it is: http://www.retrogames.co.uk/more/on/details/017256

Re: Random codes for music use (Master System)

Posted: 28/01/2012 - 16:49
by Commie_User
ALEX KIDD IN MIRACLE WORLD



http://www.smstributes.co.uk/getinfo.asp?gameid=6

Pro Action Replay Codes

00C0 2507 Infinite Lives
00C0 3090 Infinite Money
00C0 4901 Cane of Flight
00C0 4E01 Hirotta Stone
00C0 4A01 Interrogation Box
00C0 4C01 Letter to Nibana
00C0 4601 Magic Capsule A
00C0 4701 Magic Capsule B
00C0 4B01 Moonstone Medallion
00C0 4D01 Power Bracelet
00C0 4801 Telepathy Ball
00C3 1BFF Super Jumps
00C0 23XX Level Select (Replace X with 00-11 (hex))




00C1 10XX Replace XX with 81-B0 to toggle music and sound. You must activate and deactivate the code for it to work. Sounds will replace those preprogrammed to activate during play.

(93 - Different level music)

Bit crap though. Even I wouldn't really rely on it.

NES Game Genie random sound codes for NOAH'S ARK

Posted: 22/06/2012 - 18:13
by Commie_User
Proper codes: http://gscentral.org/codelist.php?sys=3 ... e=11818257

http://gamehacking.org/ugetab/RoughGenie/gg_nes.html







ETSEGI - Nice backwards notes and can hover through level.

YTSEGI - Fall and die with longer, wobblier arpeggio.

PTSEGI or PPOOTV - Crash and held note.

ZXYSTZ - Crash and held chord.

STSEGI - Funny crash; held note with declining scale.

EPOOTV - Held note with upward scale.






KISTZO - Solo pause sound (when pressed) and single FX.







TOZXIL - Altered level melody.

Change first two letters for further alternates, such as POZXIL, KOZXIL,
TKZXIL or LXZXIL. Solo'd channels on emulator to mix and match.




EPOOTK - Freezes action to let sound play uninterrupted. Good for above.


UYIEEE - Extended glitchy sounds after death. Nice for sampling.

GKPOTV - Freeze and held sound; same with IOPOTV, GGSZZX or PKPOTV. Also better with split channels on emulator.




POVNLL - Weirdly altered level.

ZXYXZZ - Change of crab enemies.









_______________

ROM: http://www.romnation.net/srv/download/r ... Ark-E.html
_______________


More 'real' codes: http://gamehacking.org/ugetab/RoughGenie/gg_nes.html

http://www.angelfire.com/games2/codehut/NES.htm

http://www.gamefaqs.com/nes/525243-supe ... faqs/27192

Re: Random codes for music use (NES Game Genie)

Posted: 03/12/2012 - 0:21
by Commie_User
Yet one more postscript: http://www.killgruz.com/?p=222


Don't those Mario codes ever stop coming? Hopefully, no. And fortunately you folks have long since stopped reading, so I can just splash around this little backwater as much as I like.






http://www.youtube.com/watch?v=6fizH6zVFCY


#10 EVYIVY – Everything bounces when it hits the ground
#9 PIGNAX – Invisible Mario – Really changes the gameplay
#8 GAYSUK – Run off a platform and keep running in the air
#7 VGPNYA – Weird stuff comes out of power ups
#6 STAGEO – All bad guys throw hammers
#5 EKGAIS – CRAZY Cartoon colors
#4 PIGPOG – Spawns random enemies and obstacles
#3 NULTKA – All enemies are Toad
#2 NAPSIN – Kill all onscreen enemies with firepower
#1 YEAAAA – Very, very wacky craziness!


"For this list of codes I used the US Super Mario Bros. / Duck Hunt crt. If you’re having problems with these codes make sure that’s the version of the game you’re using.
Here’s the list of codes from my old website:"



Super Mario Bros. 1 – NES
KAGKAL: unbelievably fast goombas
NNAIKE: all power ups and stars kill you
ILOVET: Mario’s mouth opens and closes like Pac-Man when he walks
VILLGI: Mario walks backwards
IONATX: Beetles replace goombas
TXEPAG: weird bricks, more fire flowers in some worlds (1-2)

STAGEO + SPEPNY: extra difficult (koopas have hammers etc…)

KOYNAN: no sound when Mario jumps

OPASSE: 1up mushrooms are now power ups

AKEOIP: weird level

VELITT: power ups disappear when hit, very few enemies

OVILLV: when you shoot a fireball, Mario makes the motion, but nothing comes out

GALLSS: when you hit a 10-coin block, only one coin comes out

SONETX: you control the demo
OKENGX: really weird
EKEOTO: invincibleEOXNTI: weird sound FX – coins
AOXNTI: another weird sound for coins
PETEEE: no background, just foreground
TOSXUN: The screen scrolls along with you and part of it disappears. I can’t describe it.
EGENIE: Mario skates
XGONLY: Music starts and stops
AXEAXP: backgrounds change colors

IENTIA: 1UP mushroom floats in air

VXATSA: you see the enemies left of your screen when they’re really where they should be

OVEKSX: when you stomp enemies, they die but keep on moving

TVASNA: you appear invincible when you get a star, but you can still get hurt

USXEOX: when you hit a block, the block stays unharmed, but the thing inside still comes out.

ESTONE: The pipes you can go down look normal, the others look screwed.
XESTON: Mario looks like Luigi
VOIGEP: Enemies go through pipes, power ups fly to the left
PKONTX: When Mario faces left, he looks normal, when he faces right he looks weird and he can gobehind background
VOULOS: Nothing comes out of any of the blocks
OPOISO: cannot be harmed by enemies but you can still stomp them
TOUSSA: You cannot stomp goombas or you’ll turn small or die
NOKEAG: Some power ups and stars give you 1ups, hitting red koopas makes weird things happen
OLUNTE: Appear big when you run
XANOPO: no time
TOANPX: Mario is crazy!
KEKAKE: no backgrounds and foreground
INTOAS: weird level, but it works
KYOUGK: Mario falls left instead of right on flagpole
TXEEON: time resets itself to 409 when it reaches 400
SEIING: when Mario hits a block, it becomes nighttime
STAPTO: no music
SEPUEG: when you hit the 1st mushroom block, coins fall from the sky, but you can’t get them
SPEPNG: weird level
POPPOK: No Clouds
PSTIOO: Every Enemy Hit Is Worth “1 UP”!!!
PZZONO: Go down any pipe
ZEEOPO: 50 extra seconds
IVYENO: all enemies look like Koopa
PINAAO: Move in pause
SSASSA: Always starman
YAZYIG: Random teleporting
PAZSNO: Always have fireballs
PIGNAX: Invisible
EATSSY: Walk through things
OOTAAA: strange effects
AAAAAA:strange effects
POTEXX: Things turn to 1/2 when hit
TIKOAO: Swim without water
EVYIVY: Everything bounces
OPKOPK: Scenery in sky!
IAGPSK: Warp to 4-1 /w/ no Lakitu (Yeah!)
PIGPEG: World with no enemies or elevators!
PAZSNO You can always throw fireballs
ZIGGYY: More enemies
SKIINO Enemies don’t die


For more codes, check out the following Super Mario Bros. Game Genie code pages:



http://www.freewebs.com/smb1/ggcodes.html

http://www.bumwine.com/mario/

http://www.themushroomkingdom.net/smb_ggcodes.shtml

http://www.gamefaqs.com/nes/525243-supe ... /faqs/3098

Wayback Machine Archive of http://www.trsrockin.com/smb_glitches.html



____________________________



LINK 1:



STAGEO - all enemies throw hammers! (use this for a challenge!)
VALLEY - enemies only move left.
KIPAXI - weird castle levels
OZTLLU - Mario mimes walking against the wind when you press A.
YPAIIU - always get 3 fireworks.
NAPSIN+AETVEN - once you get a fire flower, press B and all the enemies on the screen die!
NNPOPK - Sky world - fall in a hole and get coins!
*KTIPEK - Black and white world except for pipes and trees are orange. Mario walks until he reaches a pipe and is stuck.
*IIPOPK - Brick floor with no background
*NNINTV - Beep starts each level. Land music is the same, but no music plays in caves, and a high-pitched never-ending beep in the water worlds.
*NATUTV - Slow Mario, jumping on enemies kills you!
*STYYLY - 1-1 has weird music. At the end of level 1-1, end music plays, game freezes.
*_TPAUL - Fill in space with different letters and you get a variety of different squares as your background.
*POEYPO - Mario is invincible, but you can't see him!
*YEAAAA - This makes the stuff that happens in the PIGPOG code look normal. We're talking weird stuff, background color changes, numbers flooding the screen, making the game slow down a LOT. If at first, it freezes after a little bit, try it again because the stuff it does is random.
AAGOPO - Mario can swim everywhere, and you start some worlds about 1/2 way thru. By changing the first letter to P,Z,L, or G, you can adjust where you start the levels. If you change the first letter to a "G", then you will start some worlds right next to the flag pole! (and mario can swim!)
PAZSKO - Once you turn into Fire Mario, you will always be able to shoot fireballs, even if you turn small again (until you die). Also, if you touch an enemy, it will make you power-up!!
AETLTK - Jump as high as you want!



VVAANY - Timer counts up instead of down!! This code basically gives you as much time as you want to finish a level. The longer you take to finish a level, the more points you get at the end!!
VTTNYA Mario skates like gumby
VGANYA Mario always walks crouched down
VTLNYA Mario turns big when he walks
UATIUA Mario walks right thru enemies
VGANZA Little mario turns big when he jumps
VGANPA Big mario turns little when he jumps
VTLNGA When little mario walks, he turns big, little, big, little, big, little, etc...
NEPELA Play as Game Boy mario (everything is black & white).
NTPOLE Everything is offset by about 2 inches
NTPOLT Everything is different, plus castle is missing at end so Mario keeps walking forever.
SSASSA Invincibility! Let an enemy touch you and see what happens.
PIGOAP Swim without water (you're always swimming)
*GAYSUK - On a ledge, get a running start and you can run off the ledge in mid-air!
UATIUE Invincibility! Mario walks right thru enemies.
TAZUIG Mario has some hang time when you jump while running normally
SSSAPE Drunk Mario.



AETLIK Super mega jump, standing start only. If you try to jump while running, you can barely jump at all. But jumping when standing still, lets you jump as high as you want! If you hold down the button for 3 minutes, Mario will keep climbing higher, and higher for 3 minutes! The clock even stops running! Then, if you let go of the button, it will take Mario 3 more minutes to fall back to the ground!
GETLYG Mario has semi lunar descent. This means that when you jump, you float back to the ground instead of just droping. This code works for standing, running, or turbo running.
SYLOGK Mario swims instead of walking in all blue background worlds.
YETLYG Mario has variable jump heights. Sometimes he jumps high, sometimes low.
EAZLIT Mario can't shoot
ZZZLTT Permanent fire power
TELLEY Mario Falls up.
PEKEIE What happened to Mario???
PEKEIE-POGAAI-ZEKAEP What happened to Mario????
EAEAEA You can't see your lives. You can jump on turtles
KAAEPO You can jump on turtles multiple times.
AAZLGK Super mega moon jumps from a standing start.
PXTLLX-AATLGZ-SZLIVO Always stay small and you cant get hurt.
SXUASX Whenever you hit a box or break a brick it looks like it's still there.
NXUASX Whenever you hit a box or break a brick a green box appears.
VVVEEP Dark monsters and coin boxes don't flash.
PKAOZP Always stay mega invincible but sometimes you die when you beat a level on a flag pole.
NNVKEE Monsters follow you but can't hurt you.
STATIO Sometimes Goombas act weird.
LUGLUG Mushrooms and stars lug around.
PEOAAA The game goes directly to Duck Hunt.
ZIOAAP Weird Mario but you can only move back and forth at one spot.
UEXLEY When you jump and hit something it appears in the sky.
GAUAXU "Cs" appear.
YAUAXU "Fs" appear.
OSLEXY Mushrooms stars and enemies fly! Fire flowers float!
ANTOSA - Ever have trouble remembering which pipes you can and can't go down? Well, this code solves that problem! The pipes you can't go down are upside-down, the pipes you can go down are normal.
PIATYP -Enemies can go thru pipes, walls, and blocks! Mario (as usual) can't go thru pipes, walls, or blocks. This code really changes the way you play SMB.
TSPIIT All enemies are gone!
AALLEY Most enemies are frozen!
APZPVG Mixed up enemies
SEPPIS Long row of coin boxes
XVXOKK Different enemies
_KGEKG plug in anything at first part of code to change colors of bushes and pipes.
AUNYGP Enemies go wrong way and are in wrong spots sometimes
STAEXZ Weird blocks and coins
GAAGGA Falling coins
GOATSZ Goombas are weird when hit by fireballs
SUPEOZ Enemies are bowser, blocks don't disappear
GAPPOI 1 Koopa, reset pipes, no enemies in 1-1
GPPPOS Lots of koopas, reset pipes, strange background
GPPPOI More Koopas than the code GPPPOS gives
AKKOOT + IEEGGP + NULTKA Turns Enemies into Toad
POEISA Touching an enemy powers you up (and gives you 1000 points)


YSAOPE + YEAOZA "Level Select" code!! Lets you start on any world you want! Here is how to get to the level select screen: When you first start out, you are in a new world (0-1) and you have to finish this level to get to the level select screen. Here's how: Swim (yes swim) past the first pipe you see and keep going until you see some water at the bottom of the screen. Swim over the top of the blocks that are above the water, but not too far. Then swim down and backwards a little to drop down through the little opening in the blocks that lets you get to the bottom of the screen. This part is very important because if you aren't at the bottom part of the screen, you won't be able to finish the level. Once you get to the lower part of the screen, just keep going to the end of the level. When you get to the end, it will say "Thank You Mario, but our Princess is in Another Castle". To get the game to continue, you have to press "B". Now your at the "Level Select" screen! Just press "B" until you see the world you want (at the top of the screen), and then press "Start".


LEAOGK Opens route to minus world! (at end of 1-2)
NTPOPT Almost a solid row of coin blocks and tubes in 1-1.
OLZPKG New underwater worlds
ASAENT + NTPOZT New underwater world
ASAENT New hidden world
OLAOKK New cloud world
NVPOKG New bonus worlds
NNPOKG New warp zone world
ONZOGG New secret world
PLLOVG New 1-1 world
VTPOZG Newer 1-1 world
PAAPIK New block world
NVAOGK New maze world
ZLAOKK New mystery world
PLAOKG New underwater worlds
YSAOPE+YEAOZA+SZLIVO World 0-1
YLAOKK + ILAPKK 6 or 7 new worlds! (always swimming)
AXAENT Invisible worlds. See how good your memory is.
ASTETE Play at night



EGAPEI - World 1-2 is weird. Enemies delayed, go in end pipe and begin over again.
TTPOZG 1-1 has stuff from other worlds.
TPPOZG 1-1 is very different and much longer than normal. Also, if you die, when you come back, your at the flag pole, and after you jump on the pole, you keep on going past lots of neat stuff, and then you fall down a hole and the game starts to freak out. (It's never the same.)
SAGOOK The water level, only you don't swim. The coral is composed of the bricks, and there are goobmas, turtles, and bullet bills. The background is the water, only light blue, like sky. The pits are impossible to cross without a high jump code (since they were meant to be swam over). I think after you get to the pipe, the next level crashes.
AAOPAK No back ground
YYOPAK Only clouds in back ground
GGOPAK Back Ground all mixed up
NEGATI Weird neon colors
AAPOTG Strange background
AAPOTK Fog, connected clouds
KGAEXO All green levels
EKGAIS Awesome colors!
SUPEOP Jungle and ice world
LOGOGG Level is a pit
EATOZS Never ending wall
APZPIG Background incomplete
APZPOG Definitely Weird levels
APZPUG Ditto. But weirder!
APZPEG Never ending water level
APZPYG Cool Background


TEGOGG Another maze world (stuck in 1-1)
ASAENP All worlds are very weird & different colors
YLAOKK Some new worlds. You get to swim in most of them.
ILAPKK Start at world 2-1 ? (only goes 2-3 levels)
KIIOZV Distortion of level one
PELAXY Jumbled land 1. A new world each time.
GEUAXU Jumbled land 2. A new world each time.
YYLAXY Insane Land!! Weird mario, jumbled pictures, crazy boxes, and ton more.
KALAXY Sappy Land, different every time.
POGAAI Dream land. The colors are like you are in water.
GPLEXY Weird monsters appear, trashy scenery, and mushrooms hide in their boxes.
AZLEXY Even crazier than the last code.
EEEEEP Green and blue ground.
OOOEEP Green and blue ground, plus their are invisible things an weird pictures.
XXXEEP Green and blue ground with some other weird stuff.
UUUEEP Lots of bubbles.
EETXXN scrappy screen.
GKIAEP Flash out game.
AKIAEP Crazed flash out game!
GEIZVY The screen moves slow when you try to go somewhere.
TIOKAP Weird monsters, no points, and bricks don't break!
YSXKAP Less monsters and there are some hidden blocks.
EEEKAP Almost no monsters, and no moving platforms.
IPEAEP Crazy lines.
YPEAEP Very weird blue zero level, you die right away.
YEKEIE It's hard to play, there are earthquakes, weird monsters, and the pictures are messed up.
EAOPXK The wrong monsters are there and you can't go down pipes or up vines.
EAOPXG A little bit better than the last code.
GYAEVO Coocoo colors.
ZZKAEP The beginning of each level is crazy and the monsters are weird.
ZEKAEP Illusion land.
OXZAEP Checker town.
ZGKAEP Mario looks weird and the level goes crazy.
ZIGAEP Mega purply crazed level.
SIKAEP Super crazy level and you can jump high from turbo running.
OTYAEP Color change.
YETANE Black'n'Blue world.


NNNEEP Fake boxes and weird monsters.
VTLNKA It rains "200 point" icons
AEPOXL No holes to fall into.
*ZIPIES - Fall in front of the ground and die. Useless.
AITOSA Mario walks past castle at end of 1-1 and keeps on going forever
STPONE All castles are missing, but game still plays normally.
NTPOLS After the first pipe, mario keeps on going forever (no obsticles).
YYTOZA Start with over 155 lives
PIGPOG This is a really great Game Genie code that results in all sorts of fun and random errors, but the graphics remain clear and normal. Princess toadstool as an enemy, Koopa on 1-1, Squids on land, etc.
APZPXG No Ground, no Time!
SVPOUU Most holes are gone
SANAPO Play with the game paused.
SUEISA Mario thrives on enemies
OKZAPO Every button pauses
TVVOAE Circus music when you are outside!!!
IVVOAE COOL music.
XUYLNN When Mario jumps, he dies.
YNAOPO Time starts at 150 instead of 400 (plus about 30 seconds of invincibility at the start of every life).
LEAOPO Time starts with one extra minute (460 instead of 400).
LXAOPP Time starts at 600 instead of 400 (plus about 10 seconds of invincibility at the start of every life).
GVAOPP Time starts at 995 instead of 400 (plus about 20 seconds of invincibility at the start of every life).


STPENT X-ray vision (bizarre). Shows where hidden blocks are.
PLZOKK Start at 2-1 ??, then it goes to 1-2. (use with PIGOAP).
ZZZSSO Invincibility
EEESKA Plow enemies over
GANINE Power up on all enemies
PEPPIS Nothing except background and enemies
PPPPPP Inside music outside no music inside
EEPPIS Rearranges everything, 2 flag poles
IEPPIS Rearranges everything, 8 flag poles
TEPPIS Lots of coin boxes, 8 flag poles
KYGATI Cut off numbers
OZGATI Split off numbers
OKZAPI Shoot fireballs when small, every item is princess' body, which is invincibility
KAAAEE Doesn't show lives
KILLEX Mario runs in place
AIIYYY Play without music
EATOZP/EATOZO Not much. Just Mario drops in from the sky instead of starting on the ground.
OPEALY It says time out each level!
YYPPPP Wrong music.
KAEPYO Water music all the time.
PTEPYP Dungeon music all the time.
YYAPYO Koopa castle music all the time.
TPEPYO Star man music all the time.
GGAOAP There is usually no music.
STANLY Jazzed up back ground music.
TZEPYO Low back ground music.
ZZAYGN Beepy music.
STPYYY Flat music
AVVOAE Koopa castle music when you are outside, not in a dungeon or a water level.
GVVOAE Dungeon music when you are outside, not in a dungeon or a water level or a castle.
TVVOAE Circus music when you are outside!!!
IVVOAE COOL music.
STINLY The music changes.
STONLY The music starts and stops.
STLNLY Crazy space jazz!
PPOLXY Strong wind current forward you, press "B" to stop sliding.
YPOLXY Strong wind current against you.
OZOLXY Slippery ground, strong wind current forward and you can increase the wind speed by holding down "B".


PPOLXY Mega fast wind current forward and you can't press "B" to stop!!
EYOTIO Monsters walk through things and some are trapped in invisible force fields.
IIAAEO Sliced up level.
IIAAVO Moldy land!
IIAAZT Always look like fire Mario.
EAOPZT Lots of huge holes and invisible objects, just like a new level.
AAAEEE Green letters.
LYOPEK Start in the flooded world of level 4-1!!
OOOPEK Cloud world!!! Very cool!!
POOPEK No background scenery.
PNVKEE Monsters sneak up behind you, appear out of nowhere, and fall out of the sky!!!
AAATIO Nothing moves but Mario
OOOTIO Enemies don't die when you hit them from under a brick.
LLULEY Enemies are fast.
OYULEY Mario is slow and enemies can't move.
POULEY Crazy jumping, very hard to control!
ITVOAE Start the game big so when you get a mushroom you turn small!!
TIEEZT Start the game as grey Mario!!!
NOSKIP Ply in an out of order mix up land.
LOPTNL Goomba's have mouths on their heads!
SENESO Mario goes color blind when he gets a mushroom.
TEAPYE-IPEPYE-SOAPYA The pictures are printed on the screen like a printing press!!
POGAAG The title screen is smashed into a pile and floats accross the screen.
OYUASX Glowing coin boxes!!
XXUASX Whenever you hit a box, a dumb math problem appears.
EPPALX Green squares are everywhere.
AEAZVY When ever you move backwards the pictures change.
PAOEPO The game is faster.
STPTVI Crazy exploding fire balls!
STVOZP Always jump out of the sky at each level like in Mario 64.
ISKVGY Goomba's melt when you jump on them.
PLEEPO The demo starts fast.
SKIEPO The title screen is crazy and coin boxes explode.
NKIINO When you jump on an enemy he goes in the sky.
AUNTLY Mushrooms float away slowly.
AUNTIE You can't get mushrooms.
AUNTLX Invisible guys and you can't get mushrooms.
AUNTXY Mario's feet spin when he runs off of a platform.
APYEVY Billions of points for each coin!!
OOOLPI A few distortions
NSSIEE Once you smash a Goomba you can kick it like a turtle shell!!
YIGKIN More Goombas.
SANAPP When you press pause you can still move around while everything is frozen!!!!
LUILUI Mushrooms make you invincible!!!
LAVTNL Goombas are in half.
LUVPOE There are green bricks on the pipes that you can go down.
ITVOAE Start the game big.
















LINK 2:



Bizarre Level Codes:

PIGPOG - THE BEST CODE! Randomly changes placement of enemies. Example: fight Kupa and find Princess Toadstool on level 1.
XVXOKK - Similar effects to PIGPOG above.
SSSAPE - Drunk Mario.
PGPPOG - Level 1-1 underwater. 1-2 is an underwater tree level. After that just gets too wierd...
APZPUG - Similar to PGPPOG above.
APZPEG - Never ending water level.
APZPOG - Underwater, randomly changes placement of enemies, earthquakes.
SIPPOG - Screwed up underwater levels.
OSTPGP - Randomly changes placement of enemies. Pipes take you to strange versions of level 8.
POGAKA - Everything but enemies are invisible.
ZOTPOG - Hammer bros. and jumping turtles galore.
UUPOGS - Changes around stationary objects and add big pits.
GEGEIE - Screen convulses, enemies made of Kupa parts, and screwy objects. Gives you a nice big headache.
AKAPIG - Bricks in air. Jump at the very beginning to survive.
SOSAKA - Long strings of coinboxes and axes. Some are not there.
AKAPOG - Blue oblivion.
POGAAI - Illusion land.
ZIGAEP - Mega purply crazed level.
EKGAIS - Bright colors.
POGAAI - Underwater colors.
AAAPAK - Climbing madness: Vines everywhere.
APESSS - Walk on invisible surfaces.
PKPOKK - Clouds replace bricks, star music.
IPEPNY - Fire in 1-1.
NPEPNY - Bullet Bills in 1-1.
KPEPNY - Flying Fish in 1-1.
OPEPNY - Lakitu in 1-1.
SNAPEL - Peach splotches for bricks, strange pipes, wierd music.
APZPVG - Mixed up enemies
EATOZS - Never ending wall.
SIPPNG - Bowser's castle's underwater.
SIIPKK - Weird level 1.
SPEPNG - Weird level 2.
SPPPNK - Weird level 3.
PIPOIS - Weird level 4.
PGAPGG - Weird level 6.
AAPOTS - Wierd level 7.


Firepower Codes:

ISTLLT - No fireballs.
IOTLLT - Wrapping fireballs.
SEXLLT - Shooting a fireball teleports you to the top of the screen.
IOTLLT - Invisible fireballs that make enemies everywhere vanish.
TOPLLT - Acid fireballs that eat through the ground.
GKPLLT - Fireballs keep exploding on what they hit.
SEGSEG - Jumping through blocks gives you firepower and changes sky color.
KILLLT - Shoots 2 fireball burst.
STPTVI - Fireballs explode for longer.
TIEEZT - Start out small with firepower.
SENEPP - Lakitu appears in the first level and no Goombas.
POZLLT - Fireballs from different vertical.
PONEYS - Mario doesn't wear firepower clothes.
KIZLLT - Small Mario can shoot fireballs, but only while moving.
KISLLT - Hold fireballs in Mario's mouth before he spits them out.


Stationary Objects Codes:

AISSON - Walk through any solid wall.
APEPAK - Long strings of coin boxes.
AZAPAK - Longer strings of coin boxes.
AGELES - Hit bricks disapear. Blocks act like vines to strange warp zones.
PIOISS - Left side of objects behave like coins.
KILPAK - Changes location and of objects and how they look.
EONPAK - Walk through pipes and walk on clouds.


Ground Codes:

AEEPAK - No ground.
AEYPAK - No ground, but it looks like it is there.
SEEKIT - Ground is one block lower. Enemies fall through.
AZIPAK - Ground of two types of brick.
AXEPAK - Ground of pipes.
EOAPAK - Ground of vines.


Boxes Codes:

GELLOS - Boxes do not give anything.
OPEAOZ - Black coin boxes.
ZXLUUU - Rain coins.


Background Codes:

AAOPAK - No background.
SIKPAK - Screwed up background.
EONAKA - Background is a mess.
KOPPOK - No hills nor bushes.
TONPAK - Some objects in background are solid.
YYOPAK - Only couds.


Mario/DuckHunt Select Codes:

XXXAKA - Only play Duck Hunt.
PEOAAA - The game goes directly to Duck Hunt.
ZVZEIE - Pressing start resets.


Sound Codes:

NLLNYY - "Preschool" rap.
STOPGO - No music.
PIEPGO - Always star music.
ZYZYVA - No bass.
LYUNIT - When Mario hits a brick it will goes on crackling for a while.
POZYYN - Squeaky music.
PTZYYU - Buzz noise on pause.
SENYYL - Fireball sound when Mario jump's.
ZYZYXA - Random notes.
STLYNY - Tiny bit mixed up music.
LIONEY - Fart noise when Mario jumps.
KAEPYO - Water music all the time.
PTEPYP - Dungeon music all the time.
YYAPYO - Koopa castle music all the time.
TPEPYO - Star man music all the time.
GGAOAP - There is usually no music.
STANLY - Jazzed up back ground music.
TZEPYO - Low back ground music.
ZZAYGN - Beepy music.
STPYYY - Flat music
AVVOAE - Koopa castle music when you are outside, not in a dungeon or a water level.
GVVOAE - Dungeon music when you are outside, not in a dungeon or a water level or a castle.
TVVOAE - Circus music when you are outside.
IVVOAE - Cool music.
STINLY - The music changes.
STONLY - The music starts and stops.
STLNLY - Crazy space jazz.


Coin/CoinBox Codes:

POGUUU - Floating coins.
OYUASX - Glowing coin boxes.
PAOEPO - Coin boxes blink faster.
SEPUEG - Hit a mushroom block and watch your score soar.
OPEANU - Coin boxes break & turn invisible!
LUNLLT - Enemies pop out of fireflower boxes rarely.


Jump Codes:

STVLLL - Frogger: Can only jump.
LUYLUN - Wrapping moon jump and upward raining coins.
XUYLNN - Will not drop from jump until let go of 'A'.


Mushroom Codes:

POSTIT - Retarded evasive mushrooms.
LUGLUG - Mushrooms and stars lug around.
LUILUI - Mushroom counts as star.
UUOSEG - Blocks jump when hit, mushrooms shoot downward, and Mario moves retarded when big.
LUKLUK - Mushrooms and stars stay put.


Enemy Codes:

EAKKPO - No enemies.
SUEISA - Enemies count as fireflowers.
PNVKEE - Monsters sneak up behind you, appear out of nowhere, and fall out of the sky.
PSOSEA - The enemies are part of the background. Sometimes the flowers hurt Mario. Star hits Goombas.
AENKKA - Frozen enemies.
STAGEO - Enemies throw hammers.
POEISO - Goombas change to invincible koopas when jumped on.


Mario Codes:

PIGOAP - Swim in air.
SZLIVO - Stay big, keep fire - even when it doesn't look like it.
POSTEN - 360 jumps and moonwalks.
AUNTXY - Mario's feet spin when he runs off of a platform.
TIEEZT - Shadow Mario.
IIAAZT - Always look like fire Mario.
POSTOY - Scrambled mario.
POSTON - If Mario is facing forward then he's Luigi, if Mario's facing backwards then he's orange Mario.
AENKKA - Frozen enemies.
AAATIO - Only mario moves.


Miscellaneous:

VAXPOG - Changes the order of levels.
KILLLU - Once you get big and jump, you are warped to the next level. You keep warping through levels and negative levels until the game freezes up. POGPIE - Moving objects that Mario touches follow him.
POGPIG - Tubes to oblivion.
NSSIEE - Kick squashed Goombas like turtle shells.
TITEIE - Laser show.
KILLEN - Mario and enemies move fast and lurch around.
ASTLUN - 'A' kills Mario.
OKZAPO - Every button pauses.
APYEVY - Billions of points awarded. Timer is simply huge.
SANAPO - Play with the gamed paused.
KALZSN - Siezure world.
AEAZVY - Moving backwards causes Mario to warp forwards in the level.
TEAPYE-IPEPYE-SOAPYA - Objects are displayed along as Mario walks.
LLLLUY - Wind blowing against Mario.
OPEALY - Displays "TIME OUT" on each level.
OOOSEG - If you hit a brick a few times, Mario is teleported miles and miles into the sky and it takes him a long time to drop. Mario can move while falling. While Mario is up there, the timer is stopped. Blocks bounce when hit. Hard to move when big.
ELVISS - Mario is doomed to slide forward.
KKPOGE - Meltdown: Game blinks and slows down, then locks up.


Hidden Levels Codes:

YSAOPE+YEAOZA+LXAPYA - World -1.
YSAOPE+YEAOZA+SZLIVO - World 0-1.
YSAOPE+YEAOZA+AOAPYA - World H-1.
YSAOPE+YEAOZA+POAPYA - World I-1.
YSAOPE+YEAOZA+ZOAPYA - World J-1.
YSAOPE+YEAOZA+LOAPYA - World K-1.
YSAOPE+YEAOZA+GOAPYA - World L-1.
YSAOPE+YEAOZA+IOAPYA - World M-1.
YSAOPE+YEAOZA+TOAPYA - World N-1.
YSAOPE+YEAOZA+AXAPYA - World X-1.
YSAOPE-YEAOZA-NEAPYA - World ?-1: Stuck in Bowser's fish tank.
YSAOPE-YEAOZA-VEAPYA - World ?-1: Crazy castle
YSAOPE-YEAOZA-KEAPYA - World ?-1: Lame cloud level.
YSAOPE-YEAOZA-EEAPYE - World ?-1: Flooded World.
YSAOPE-YEAOZA-PEAPYE - World ?-1: Night time coin swim.
YSAOPE-YEAOZA-ZEAPYE - World ?-1: Turtle castle.
YSAOPE-YEAOZA-LEAPYE - World ?-1: Flooded turtle castle.
YSAOPE-YEAOZA-GEAPYE - World ?-1: Lame flooded castle.
YSAOPE-YEAOZA-IEAPYE - World ?-1: Dead drop.
YSAOPE-YEAOZA-YEAPYE - World ?-1: Trapped dungeon.
YSAOPE-YEAOZA-NEAPYE - World ?-1: 3-Level Mario game.
YSAOPE-YEAOZA-KEAPYE - World ?-1: Randomly play levels, twice in a row each.


Official Game Genie Codes:

AATOZA - Start players 1 & 2 with 1 life
IATOZA - Start players 1 & 2 with 6 lives
AATOZE - Start players 1 & 2 with 9 lives
VATOLE - Start player 1 with 8 lives and player 2 with 3 lives
SXIOPO - Infinite lives for both players
APZLGK - Super jump from a standing start only
TPZLTG - Super jump from running only
GPZUAG - Super jump from turbo running only
APZLGG - Mega-jump from a standing start only
APZLTG - Mega-jump from running only
GAZUAG - Mega-jump from turbo running only
YAZULG - Moon Gravity from a standing start
YAZUIG - Moon Gravity from a running start
YAZUYG - Moon Gravity from turbo running only
OZTLLX + AATLGZ + SZLIVO - Always stay big
YSAOPE + YEAOZA + PEAPYA - Start on World 2
YSAOPE + YEAOZA + ZEAPYA - Start on World 3
YSAOPE + YEAOZA + LEAPYA - Start on World 4
YSAOPE + YEAOZA + GEAPYA - Start on World 5
YSAOPE + YEAOZA + IEAPYA - Start on World 6
YSAOPE + YEAOZA + TEAPYA - Start on World 7
YSAOPE + YEAOZA + YEAPYA - Start on World 8










LINK 3 :


Super Mario Bros.
Game Genie codes

AATOZA - Start players 1 and 2 with 1 life
IATOZA - Start players 1 and 2 with 6 lives
AATOZE - Start players 1 and 2 with 9 lives
VATOLE - Start player 1 with 8 lives and player 2 with 3 lives
SXIOPO - Infinite lives for both players
APZLGK - Super jump from a standing start only
TPZLTG - Super jump from walking only
GPZUAG - Super jump from running only
APZLGG - Mega-jump from a standing start only
APZLTG - Mega-jump from walking only
GAZUAG - Mega-jump from running only
YAZULG - "Moon gravity" from a standing start
YAZUIG - "Moon gravity" from a walking start
YAZUYG - "Moon gravity" from running only
OZTLLX + AATLGZ + SZLIVO - Always stay Super/Fiery Mario
YSAOPE + YEAOZA + ______
PEAPYA - World 2-1
ZEAPYA - World 3-1
LEAPYA - World 4-1
GEAPYA - World 5-1
IEAPYA - World 6-1
TEAPYA - World 7-1
YEAPYA - World 8-1


IPEPNY - Bowser's fireballs in 1-1
KPEPNY - Cheep Cheeps in 1-1
NPEPNY - Bullet Bills in 1-1
OPEPNY - Lakitu (on ground) in 1-1
SSASSA - Enemies die when you touch them
PINAOO - Cool colors
YSAOPE + YEAOZA + ______
AOAPYA - World H-1
POAPYA - World I-1
ZOAPYA - World J-1
LOAPYA - World K-1
GOAPYA - World L-1
IOAPYA - World M-1
TOAPYA - World N-1
YOAPYA - World O-1
AXAPYA - World X-1
LXAPYA - World -1 (Minus World)
GTTTTL - Water version of World 4-4 (World 0-1)
ZGGAEP - Double Mario; all enemies are half of Bowser.
GTTTTL - Walk through enemies
GIIIVY - Walk through pipes/blocks/walls
STAGEO - Goombas throw hammers
AAPOTS - Levels are stretched out
PIGOAP - Swim instead of jump


SIIPKK - Weird levels
SPEPNG - Weird levels
SPPPNK - Weird levels
PIPOIS - Weird levels
PGAPGG - Weird levels
SIPPNG - Weird underwater castle-like levels
SUEISA - Enemies are power-ups when touched
OKZAPO - Every button pauses the game
KILLLU - Once you get big and jump, you are warped to the next level. You keep warping through levels and negative levels until the game freezes up.
AAATIO - Only mario moves
KILLEN - Mario runs FAST. Enemies are unpredictable
XVXOKK - Different enemies
PKPOKK - Clouds replace blocks
IIAAZT - Always look like Fiery Mario
PEAPYE - Night time coin swim, very crazy!
LEAPYE - A flooded castle infested by koopas.
KEAPYE - Randomly play levels!
LUILUI - Instead of getting mushrooms you get Starman power food
ISKVGY - Enemies melt when smashed.
PAOEPO - Faster game.
TVVOAE - Circus music!
STLNYL - Crazy space jazz.
ZZAYGN - Beepy music.
GKIAEP - Flashout game.
GYAEVO - Weird colors.
ZEKAEP - Illusion land!
SIKAEP - Super crazy level and you can jump high.
KAAEPO - You can jump on top of koopas multiple times and get extra lives!
PKAOZP - Permanent Starman!! But sometimes you die after beating a level on a flag pole.
LUGLUG - Mushrooms and stars tug around.
SZLIVO - Mario or Luigi will start out small. If you have any experience with the always stay big code, you will know that it does NOT work until you get a Super Mushroom. With this code, once you get big, just as with the always stay big code, you will never die unless you fall in a pit or run out of time. However, you do not stay big! The first time you die, you will change from big to little, as usual. The second time you die, you will change from little to big. Other cool things you can do with this code:
Have fire power when you are small.
You don't lose your fire power or invincible power when you die from enemies (that is when you change size). You do, however, lose those powers when you fall in a pit.
Easily change size just by killing yourself.
PIGPOG - This is a really great Game Genie code that results in all sorts of fun and random errors, but the graphics remain clear and normal. Princess Toadstool as an enemy, Koopa on 1-1, Squids on land, etc.
GOZSXX - Invincibility from Everything including Lava







Super Mario Bros. 2
Game Genie codes

LEAPOT - Holes
ELKELG - Can't kill anyone
KIKESO - Nice colors
OKPETZ - Logs in first level are gone
OPEOPE - Drill Mario
EEAPOT - Badies are gone
EPAEPA - Weird in beginning
EPTEPT - Levels are messed up
EPKEPK - Enemies glow
YXSETUAO + NSVAPUEO - Very fast Mario
YZEEGKAO + NIEEYKEV - Very fast Luigi
YXNAIUAO + NSNEAUEV - Very fast Toad
YZXALKAO + NIXATKEY - Very fast Princess
GOEANKAO + NSEEEKKA - Don't miss anything now






SUPER MARIO 3 -

SKUZZY - Invisible Piranha Plants, and the pipes shoot fire at you.
VXKXGLIE - Invincible
KUKXGLIE - Flying Mario
YNKPTZGE - 99 Lives after continue.
OEPZXZ - Enemies, and stuff from blocks become 1-Ups.
UUKXGLIE - Always small Mario, invincible, you can jump on any enemy, even Fire Plants.
SXGZPO - There is a small blue square above every coin switch.
SXTZPO - Mario can sometimes Ice Skate, forward and back, when he has the tail. He can't swing his tail.
NYGLPA - You start with five lives, just like normal, but you can't see how many live you have.
XZZOEK - You better be a pro!!!
IANOXG - Green
PGTIPS - Most enemies can't attack.
SXGZPO - There's a small blue square above every coin switch.
SXTZPO - Mario can "Ice Skate" when he has the tail. Although he can't swing his tail. When you try to jump to the left, you go backwards, even when you try to walk to the left.
KSLLLL - Bad guys appear and disappear
GEPZXZ - 1000 points for killing someone instead of just one hundred
AASAAS - On map screen, Mario is in a weird place. Press B for battle mode
KEGKEL - Holes in ground
PLLSTA - Green background blocks in first level have notes in them; jump on them for a Starman.
IOSUZI - Hammer bros. are weird on map
GOZXXL - Weird colors on map screen. Can't move Mario in level
PZLZXS - Hit a block, and it will appear somewhere else in the level. Also, when you die, you can play levels you beat already over and over again.
ZLLSTA - Green blocks in background have ice blocks in them
APPSTA - Map graphics are weird
LYULUY - Map screen graphics are different. Music is a little different
LLLUUU - Plant fireballs are misplaced
OOEISO - Die unexpectedly
KSUUUU - Map graphics are way different
KSIIII - Bad guys are weird when you jump on them
OOLLLL - Enter level. On map screen Mario's a spinning top
EOPUPO - Illusions in level, Can't get a score
KSSXUU - Can't go back in the level
AOLXXU - Mario slides. Turtles are different
EOEISA - Mario falls down in places where no holes are visible
AOSZXI - When you enter a level it looks cool
LVYXUU - Cool colors
IIIOKK - Weird graphics
NNNOKK - W.G. #2
ZZZOKK - W.G. 3
IPPOKK - Graphics are weird. Plus, you enter a battle mode
XYLOPN - Each level is mixed up in the middle
AOZULT - Enter a weird level
AOSUZT - You can't break any question marks with your head. However, that's not it. Hold a turtle shell and throw it at the very top of the question mark that's right after the first warp tube in the game. A Koopa Kid should pop out, and he will die. A Magic Wand will fall. Grab it and after a message from the King, you'll go to World 2. This may take a couple of tries.
AOSUZP - Score is weird
ATKZYEVK - Can't jump
KKKKKK - You can't use turtles to break blocks
IANXOU - Hold the B button to slow yourself down
OPEKGG - Messes up the game but is fun to watch
YYXPLOVS - 1 life, but when it says 99 lives you still have one
SXIZPO - Very short sounds at the start of each world
SXAZPO - Confused
UKKXGLIE - Invisible swimming mass but can't go very high
NNNLPA - You can't see which world you're in
POZZZZ - Makes secondary tones when hitting question marks
PGTIPZ - Can't harm turtles, turtles hurt you
PGTIPX - Sky has messed up clouds and has bushes
PGTIPO - Go past a certain distance and all of the enemies disappear
PSKXGLIE - Gray change
XNKXGLIA - Makes Mario small, gray, and walks through his foes
EEKPTZGE - No continue
XEUXKGAA - Start game as messed up Mario
TVUXNUEE - JET Speed
EANZKLLA - Hold B to slide or bounce
TEUZELSZ - Wind tunnel
PEUXKGAA - Start as Super Mario
YZKZYVEK - Can't jump
KANZKLLA - Power slides (Hold B)
YEUXKGAA - Black swimming mass (you change to mario when you get hit)
IXKZELSX - Sudden turbo boosts
ZVUXNUEE - Tap B for turbo
GEUZELSZ - Icy ground
KEUZELSZ - Breeze
ETKZYVEK - Very low jump
YLXPLOVS - Lives double when you die
SYXPLOVS - Number of lives is zero, even after you die with zero!
IIIIII - Makes enemies hover above the ground in side a messed up square.
KOSUZI - This code allows you to pull blocks out of the scenery and creates holes that you can fall down if you are not careful.

Re: Random codes for music use (NES Game Genie)

Posted: 03/12/2012 - 0:37
by Commie_User
LINK 4:




Super Mario Bros.: Game Genie Codes by ABlake
Version: 1.2 | Last Updated: 1999-07-10 | View/Download Original File
Hosted by GameFAQs
Return to Super Mario Bros. (NES) FAQs & Guides

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Mario.txt version 1.2: A Catalog of all Available Game Genie Codes for the
Super Mario Brothers Series--compiled by Adam Blake

This file is not being maintained. You are free to use this file on your
web page, but tell me about it via email as a courtesy.

Version History:

Version 1.0: Original version.
Version 1.2: Update completed 12/29/97. All copies lost until one paper
copy was discovered 6/30/99, from which this is typed.
Version 1.2: 7/10/99 2:12 am. Finished retyping version 1.2.

Email me at blake@ugcs.caltech.edu

Game Genie codes for Super Mario Brothers 1-2-3

I created most of the music codes for Mario 1 and almost all of the codes for
Mario 2 and 3. Credit is given where known, but this is hearsay and as
such it is not terribly accurate.

However, thanks to dml@localnet.com, tsr@atarihq.com, and Nintendo Power
for compiling many of the Mario 1 codes which were featured on tsr's NES
archive in the FAQs section, in a file titled Super Mario Bros-The Stupid
File. Some Mario 1 codes come from the SMB Game Genie Page on NES WORLD.
A few of the Mario 2 and 3 codes come from: NESJournal #3, NESJournal
#5, and Jesse Smith's game page.

Disclaimer: These codes were all tested on my CARTRIDGE of the Mario games.
They will not necessarily work in an emulator. The music codes will probably
not work at all on an emulator, since NESTICLE does not do a very good job
of emulating NES sound.

Super Mario Brothers, Mario, Goombas, Koopas, Bowzer, etc. are trademarks
of Nintendo of America

Game Genie is a trademark of Galoob

Super Mario Brothers 1

Universal Graphics Codes (affect every aspect of the graphics)

IKAAAE-Just try this sucker out! I can't describe it!
EOXOPE-Super Mario Brothers 2020-the scenery looks tropical (check out them
pipes) and the Castles look like log cabins--freezes if you hit a brick--the
levels underground look normal
OEKULT-Get a fire flower and you can phase between normal graphics and 2020--
has other effects-you can hit bricks
OEPULT-Fireballs invisible, 2020 pops up, music changes, odd effects.
POIAIE-Weird blackness.
POOAZE-Like POOAIE, but play in grayscale.
EOOEIE-Dim colors.
POOEIE-Play in grayscale.
OOOEIE-Play in bluescale.
POOPAE-Mario 1411 graphics. A variation on Mario 2020.
AOOPIS-Similar to POOPAE.
IIIEEP-Blue void.
GKAEEP-Blue void.
GKEAAE-Similar to IKAAAE.
ZKSAAE-Scrambled graphics with jerky scrolling.
EKGAAE-Great frozen title screen!
KKGAAE-Play in the great void with slow music.
OOOOZE-Like IKAAAE.
POOPIE-Mario 1411.
OTAOTA-Like POOPIE.
EOXOPE-2020 graphics. Freezes if you hit a block.

Specific Graphics Codes (affect some of the graphics)

POLAKE-New colors for blocks, etc
TOSENA-Makes a nice background!
OSTENA-blocks and background scenery are fragmented

Note: OSTENA is part of an immense family of codes which switch the sprites
of game elements (pipes, ground, background, etc) I got tired of doing all
of the iterations, but a partial list follows:

AOSENA EVSENA ENSENA KOSENA OOSENA OESENA OXSENA OUSENA OKSENA
OSSENA AESENA OVSENA ONSENA SOSENA ZOSENA ZXSENA ZKSENA ZSSENA
AKSENA ZVSENA ZNSENA VOSENA XOSENA XOGEOA XESENA XVSENA XXSENA
ASSENA XNSENA XUSENA XKSENA XSSENA NESENA NXSENA NUSENA NKSENA
AVSENA NOSENA NSSENA NVSENA NNSENA EXSENA EXSESA TXSENA EXYEUA
ANSENA EXSEUA EXSEVA TKYEUA TKYEVA TKYEOA TKSENA TKSEVA YOSENA
LOSENA TSYEUA TSSEVA TSSENA TSYEVA TOSEOA AOSEOA EOSEOA POSEOA
TOSENA LOSEOA YOSEOA TVSENA TNSENA TOGENA TOYENA TONENA TOSEUA
EOSENA TOSESA TOSEVA TXYENA TXSEVA TXSESA TXYEUA OXSENA OXYEUA
EESENA OXYEVA OXSESA OXSEVA ZXYEVA XXYEUA XXYEOA XXSENA XXSEVA
EXSENA XXSEOA NXYEUA NXYEVA NXSENA NXSEUA NXSESA NXSEVA AKYEVA
EVSENA AKSENA AKSEVA EKYEUA EKYEUA EKYEVA EKYEOA EKSENA EKSEVA
EKSENA OKYEUA OKSENA OKSEVA ZKSENA ZKSEVA XKYEUA XKYEOA XKSENA
ESSENA XKSEVA NKYEUA NKSENA NKSEVA ASYEUA ASYESA ASYEVA ASYEOA
ASSESA ASSEVA ESYEUA ESYESA UXYEUA ESYEOA ESSENA ESSEVA ESSEOA
PSSENA PXYEUA PXYEVA PXSEVA LXYEUA LXYEVA LXYEOA LXYEUA LXSEVA

SKIENA-nice graphical substitutions (background, etc.)
ISNAKZ-when you hit a block, another block is under it
POKEXX-same as ISNAKZ
ISEPAG-ground is a double layer of bricks
EATLGZ-Mario does not become big when powered up....get a fire flower and
become little fiery Mario
SSPPYK-most of the ground is missing
SEIING-hit a block and it becomes nighttime
PGAETT-silhouette Mario
PEKEPS-silhouette everything but Mario
TIKAGI-score is strange
AEENIE-gliding Mario
APPNIE-charging Mario
YAZPNO-weird pipes
YAZONO-pipes replaced by background elements
YAZENZ-gold bricks flash different colors
YAZENG-7s appear where hidden items are
OPKOPK-misplaced background scenery
OLAOLA-play on nothing above actual scenery-neat
STAEXZ+GAAGGA-rains coins--has other effects
EGXNAY-2020 graphics! Also a music code.
STOXUN-Yellow sky.
EPOXUN-Tremors. Also a behavioral code.
IKAXUN-Stripes are missing from background. Scene shifts rapidly.
SSSXUN-Scene changes randomly.
KKKXUN-Scene changes randomly.
TTTXUN-2020 title screen. Freezes.
YYYXUN-Small section of 1-1 with a big hole in it loops infinitely.
EEEXUN-Stripes missing from background.
PPPEPP-Question blocks flash faster.
GGAEXP-Adds colored stripes to screen.
ATPOPT-Switches game elements. Lots of question blocks.
ATEOAT-Almost no blocks.
ATEOPG-Staggered scenery.
POGPIE-When you kill an enemy or hit a block, an afterimage of it stays with
Mario for the rest of the level.
POXPIE-Bizarre graphic scrambler. Freezes.
ATEOPA-Mario starts under the ground.
POOAIE-Neat-looking title screen, screen before 1-1.
POOPIT-Transposing error.
EOOPIT, XOOPIT-Similar to POOPIT-Transposes sprites with one another.
YOOPIT-Great transposing error.
POOAAE-Frozen nice title screen.
NAGOAG-Scenery different or gone.
AKIAAE-Nice frozen title screen.
KIAAEE-Odd menu screen.
PZOOPK-Background full of odd clouds.
ZIGPAK-Background is odd.
ZIGPOK-Misplaced enemies.
ZIGPZK-Too many clouds.
ZGIOOK-Black void.
ZIGPXK-Misplaced enemies.
KITENO-Changing colored stripes on ground.
KISENO-Some ground is invisible.
KKEENO-Discolored level, some invisible scenery.
XLEENO-Stripes.
XLVENO-Some discoloration.
NOPEND-Ground glows. Some discoloration.
XYXPYP-Fragmented 2-headed Mario.
ONEENO-Some discoloration and scene jumping.
SUXENO-Blue and lime green coloring.
SEGEKE-Scrambler.
PAGPEG-Misplaced enemies.
PITEXP-Color-changing blocks.
POPOIK-Floor is raised 1 block.
NOPEIS-White skies.
GGAEXP-Stripes.
ENOENO-Colored bricks.
YAZENO-Green world.
EAZEAZ-Enemies leave trails, gaps in scenery.
YAZEEO-Small changes in color.
YAZEUO-Scrambled colors.
AAAETT-Nighttime 1-1 and scrambled graphics.
PINAOO-Scrambled colors.
PEKING-Nice freeze.
AEKING-Nice freeze.
EPIOZE-Nice title screen.
EXPOPE-Grey title freeze.
EOPOPE-Adds lots of question blocks to level.
PGOOIG-Scrambles graphics.
IGOOIG-Scrambles graphics.
OPOOIG-Scrambles graphics.
AAAOIG-Scrambles graphics.
AEPOIG-Scrambles grapihcs.
KPKPKP-Ground covered in 1/2 pipes.
OZONAY-Fragmented graphics.
ZOTAKK, YOTAEG-Changes color of enemies, items.
IUTAVG, AEIAOG, IOTAKK-Blocks and mushrooms are monochrome.
ZXTAVG, ZXTAKG, ZXIASG-Some mushrooms, fireballs, and spinys are almost
invisible.
LOIAOK, LXIAEK, LEIAXK-Blocks are sea-green.
ZXIAOG, ZXIAEG, LXIAXG-Blocks are blue with purple lines.
LOIAOG, GOIAEG, ZOIAXG-Blocks are bright purple.
YOIAKG, YXIAVG, AXIASK-Clouds are red and orange.
IXYASG, IXIAOG-Blocks are pink.
ZOTAVG, POTAKG-Blocks are blue and white.
PEAEKG-Blocks which contains coins are marked with the number 1.
IXTASP-Blocks flash fast.
IZSPOP-Background is scrambled.
KIPAXI-In castle levels x-4, the bricks and lava are blue, there is text at the
top of the screen, and there are other graphical effects.
INSAKE-Graphics substitutions.
GGOPAK-Scrambled background.
GKIAEP-Screen flashing.
GYAEVO-Spots of color.
ZEKAEP-Screen jerky and graphical errors.
SIKAEP-Graphics are scrambled. Also a behavioral code.
AIPEAT-Black sky.
TLLLAT-Fireballs disappear and reappear.
APZPIG-Scenery is scrambled.
APZPYG-Neat scrambled background.
KSKXVV-Scrambled colors.
ZGGAEP-Strange background, slowdown.
IIAAZT-Always look like Fire Mario.
EKGAIS-Odd palette.
*KGEKG-Color of bushes and pipes different.

Behavioral Codes (affect jumping, running, blocks, etc.)

PIAULT-Mario slides when you try to stop or turn around
POPISO-enemies cannot be stomped
POEISO-goombas change to invincible Koopas when stomped
GPPXXY-blocks disappear when you hit them
IOAULT-fireballs behave...oddly
TELLEY-helium-filled Mario has a hard time staying on the ground
IOEOIO-Mario is permanently invincible, but music is normal
IVYIVY-very fast Goombas
SUEISA-run into enemies to power up
SEPUEG-hit first mushroom block and your score starts climbing fast
PEGLEG-jumpy mushrooms
EATLEG-mushrooms and fireflowers absent, 1up mushrooms jumpy
GAPOAO-come out of pipes wrong-cool code
XVSUOS-all 1ups replaced with starmen
OKKULT-fireballs ignore laws of gravity and physics
EEEULT-fire shooting behavior odd-can produce machine-gun effect
UNNUUN-Mario has difficulty jumping
NAXULT-hold jump to hop once you get Fire Flower
POIISK-can't hit bricks
POIISG-items in ? blocks are random
VENPIS-all blocks are items
VALLEY-enemies either move fast or don't move at all
TALLEY-enemies move left only
POIISO-stomp an enemy and he flips over and floats downstream
PONISO-stomp an enemy and get hurt
YLLLLI-mobile powerups will fall off-screen rather quickly
ULLLLI-Mario is slow
PSKIST-Mario cannot move
AYYNIE-Mario cannot move
AYYYYP-Mario cannot move-stupid
POIIOG-Mario can pass through boxes
PIGOAP-swim without water--neat code
TIKAPO-slow motion
YXZLNY-Mario is fast
EATSSY-walk through things
YAZSNO-get hit by enemy and power up
ELVISS-zombie Mario-pulled to right side of screen
YPZTZZ-invisibly tall Goombas
YEZTZZ-cannot be touched by enemies or powerups
YAZYIZ-lots of teleportation--fun code
YZZENO-lots of enemies throw hammers at you
EVYIVY-things on ground bounce
YZXLNY-run really fast
SSASSA-invincible
PAASNO-Mario can stomp all enemies
PAZSNO-Mario can always throw fireballs
ZEVLGK-very high jumps
EEVLGK-rocket jump from standing start
ZEVLEY-jump a little higher
EVYIVN-enemies walk through walls
YZXLNN-no enemies and you have super speed
NZXLNY-can go left until you stop
KGXVYU-Enemy position different than perceived position.
EGXVYU, EPXVYU, AGXVYU, EPIVYU-Enemy position different than appearance.
EEEVYU-Enemies, powerups fall through ground.
EPOXUN-Blocks turn invisible when hit. Also a graphics code.
POPXUN-Random invisible blocks and vines appear.
NNNVYU-Mario passes through objects and touches invisible ones.
ZXLLUN-Mario jumps high, comes up from under screen, hits ground, and floats
down slowly. Enemies and powerups also float down. Freezes if you get too
close to the left edge of the screen.
PUNLUN-Similar to ZXLLUN.
UXLLUN-Mario cannot jump.
UUUXUN-Scroll does not keep up with Mario.
ZALLUN, ZILLUN, ZPLLUN, ZZLLUN, ZGLLUN, ZTLLUN, ZYLLUN-Mario and enemies have
trouble running and stopping properly.
GENLAS-Mario has extra acceleration.
GENUAS-Mario has super-speed.
GENPTS-All question blocks contain powerups.
GENPAZ-Mario, enemies fall through ground.
POEISA-Mario is invincible and starts with 1000 points.
NAGLAG-Certain blocks repel Mario.
NAGNAP-Coins move when you get them.
NAZNAG-When you hit a block, all enemies move closer to you.
PINAAO-Move around while game is paused!
STAGEO-All enemies throw hammers!
SPEPNY-Fire is shooting at you like in a dungeon.
SGTOSK-Drop into levels. Die at 1-2 from time-up.
GGIOOK-Mario is a zombie. Also a new world code.
KGIOOK-Mario is a zombie. Also a new world code.
EGIOOK-Mario is a zombie. Also a new world code.
GANOPE-Enemies turn into headless bowsers.
STOPYP-Come out of pipe in a cool way.
ZONENO-Earthquake!
OPPOAK-Earthquake!
SEPTAT-Coins are in odd places.
TIKOAP-Starts level in odd location.
TSTOIG-Zombie Mario.
NZXNLO-Mario stuck in upper left-hand corner of screen.
KIGLUY-Mario, enemies teleport.
YNPPPO-Invincibility.
TVAPKG-Lowers ground one block.
AETVEN-When Mario shoots fire, strange things happen.
TVTAGG-Everytime you get a powerup or stomp an enemy you get a 1up.
OTGOTO-Swim without water.
SKIINO-Enemies do not die.
EKPLLL-Moon gravity. Also a music code.
ZIGGYY-More enemies.
NAPKIN-More koopas.
SIKAEP-Mario can jump high. Also a graphics code.
KAAEPO-Enemies do not die.
PKAOZP-Mario is invincible and flashing.
LUGLUG-Items like mushrooms and starts move slowly.
SZLIVO-Once Mario gets a mushroom, he is invincible until time up or a pit,
at which time Mario becomes small. If he dies again, he changes to big.
AAZUAG-When Mario is turbo running, he can jump as high as desired by holding
the A button.
TALLAT-Mario has autofire when he gets a fire flower.
TPLLAT-Mario glides along the ground when he has a fire flower.
TGLLAT-Mario emits bubbles when he has a fire flower and fireballs disappear.
Mario also teleports occaisonally and sometimes the game freezes.
TKLLAT-Fireballs always travel to the right.
TTLLAT-Mario cannot fire except rarely, when fireballs appear as silhouettes
and copies of them move symmetrically with the originals.
AUINAL-Enemies teleport. Also a sound effects code.
EATOZO-Mario drops from sky at beginning of levels.
APZPVG-Enemies are different.
TAZUIG-Slow descent from some jumps and occasional low gravity.
GTTTTL-Go through enemies and flowers.
GIIIVY-Go through pipes and blocks to the right.
AAATIO-Only Mario can move.
KILLEN-Mario, Goombas behave oddly.
XVXOKK-Enemies replaced.
LUILUI-Mushrooms replaced with flashing odd stuff which affects you like a
starman.
ISKVGY-Enemies "melt" when stomped.
PAOEPO-Game moves faster.
GOZSXX-Mario is invincible, even from fire.

New World Codes (create new levels)

You should use SSASSA (invincibility) and PIGOAP (swim without water)
when using these codes to explore areas which would be otherwise inacessible.

GENPAS-transposes certain game elements (pipes, question blocks, etc.)
GENOAS, GENPZS, GENPLS, GENPGS, GENPIS, GENPOS-All of these do similar things
to game elements, like GENPAS but they all differ from each other.
ATEOPT-transposing error pt. II
POOPIS-Transposing error.
POOPIG, POOPIK-Puzzle piece world. Use PIGOAP or you will fall and die.
TOOPIS, OOOPIS, LOOPIS, POAPIG, POLPIS, POYPIS-All new worlds.
POZPIS-New world. Also a music code.
SIIPKK-Flooded bullet land. 1-2 is a pit.
SPEPNG-Underwater loop.
SPPPOG-Underwater 4-1. 1-2 is underwater 4-3. 1-3 is underwater loop.
PIPOIS-Altered 1-1. Cannot finish level.
SIPPNG-Keep playing through this one. A later level takes place on clouds,
like a bonus round!
PGAPGG-Warped 1-1.
PUPOIS, POPOIS-Altered 1-1.
LIZONK-3-3 to 3-3 to 1-2 to freeze.
XAAOOK-Water world->4-1->1-3 with Lakitu->underwater loop.
NIXOOK-8.3 loop.
PGAOOK-0-1 strange level.
PGAOPK-Question block land which you cannot finish.
NLXOOK-1-3->1-3->1-2->freeze.
EGAOOK-Underwater 4-1->Underwater 4-3 with EARTHQUAKES and cheep-cheep swarms
and then going to the underwater loop.
PZXOOK-1-3 to 1/2 to freeze. Try this out.
IPPPPI-Pipe and steps turn into question blocks. Freezes.
SGKOKK-Repeating 8-1.
TGOPSK-Repeating 2-2.
OGOPOK-Underwater 4-1 to underwater 1-3 to underwater loop to freeze.
PGOPOK-Underwater 4-1.
OGIPOK-Short wacky land.
OAKPOK-Misplaced-enemy land.
PGOPSK-Underwater 4-3 with grey bowser to underwater 8-4 to freeze.
ZIGPSK-1-3 with no platforms to 5-1 no enemies to nocturnal 8-3 to 2-3 bridge
to 8-3 (1-5) as a castle to 5-1 no enemies to underwater 4-1 with no Lakitu
to 1-8 boring level to some strange dungeon to ? Try this code!
AYKPSK-Large ocean to 4-4 as a normal level to clouds.
IAGPSK-4-1 with no Lakitu to 1-3 to underground underwater level to ?
GAIOPK-Stone-filled universe!
PGPOSK-2-1 to 2-3 to 2-3.
SGOOSK-3-1 to 3-1 to 1-1 to 1-3 to ?
SAGOSK-Cloud land to 2020 graphics to freeze.
SGAOSK-Underwater 4-1 to underwater 4-3 with earthquakes to?
OGIOOK-Wacky colored 1-1 with grey zombie Mario. Also a behavioral code.
OGOOKK-Repeating underwater castles.
AGOOPK-Handicapped 1-1.
PGOOKK-Underwater loop.
AGIOPK-World of IF.
EIGPSK-Some dumb level to underground night level to desolate plain level to
underground 4-3 to ? to dungeon 4-3 to time-up death.
VIGPSK-4-4 as a normal daytime level to cloud trap.
OPOPOK-2020 graphics. Underwater 4-3 to cloud loop.
VGKOKK-Nighttime in the mine.
UGKOKK-Nighttime in the tunnel in greyscale.
ZAGPSK-4-1 no Lakitu to 1-3 to fantastic sewer level.
OGOPSK-Dungeon loop.
ZIZPSK-1-1 with Lakitu to 1-2 with Toad! Loops.
KGKOKK-Pipe to pipe to underwater 4-3 to fantastic 2-5.
GGOPSK-Dungeon 1-3 to normal level to blackness.
ZIGOSK-Drained 2-2 to daytime castle.
IAGPSK+PGPOSK-Weird 1-1 to ?
ZIGPKK-Fantastic daytime 2-4.
ZIGPTK-Fantastic tetris levels!
GGIOOK-Halloween land with zombie Mario. Also a behavioral code.
KGIOOK-Fall-colored stone land. Also a behavioral code.
TGIOOK-Fall-colored land.
EGIOOK-Stone land with zombie Mario. Also a behavioral code.
ZIGPYK-Stony land.
PIPOIS+ZIGPSK-Strange plain with artifacts!
SAGOOK-Drained 2-2!
PGAOKK-World of OF.
OAKOAK-Flat plain dead end world.
SAZAKE-Altered 1-1.
ULTPLT-Really strange world.
OOOOAK-World riddled with holes.
PPPOSK-Looping 1-3 and 2-3.
LLLOAK-Strange world.
LLLPSK-Strange castle lands.
UUUOKK-Daytime castle world.
TIKOIO-Flooded outside world.
VPPPPI-Strange world with shooting coins.
PXZOIG-Rock world.
AISOOK-Grey brick, black sky, no scenery.
EISOOK-Black background, no ground, autumn color scheme.
VISOOK, XISOOK-No ground, just pit of water.
UISOOK+ZIGPSK-Great zombie castle.
GISOOK-Cloud world, zombie Mario.
TISOOK-Grey mine land->trap.
YISOOK-Zombie autumn world.
APSOOK-Grey 1-1 with ceiling.
AZSOOK-Grey blocks, ceiling, partially trapped in blocks.
ALSOOK-Fall night-time coloration.
ETSOOK-Fantastic 1-1 that looks like 8-3!
OGSOOK-Zombie grey stone.
ZASOOK-Zombie grey.
GGSOOK-Halloween zombie.
GISOOK-Cloud zombie underwater.
KGSOOK, IASOOK-Autumn stone zombie.
ILSOOK-Cloud zombie.
TGSOOK-Autumn stone with ceiling.
TISOOK-Grey tunnel with ceiling.
TYSOOK-Ceiling.
YASOOK-Zombie cloud castle with ceiling.
NASOOK-Cloud 1-1!
ZZSOOK-Grey, no background.
XPSOOK-No ground, castle, with ceiling.
UZSOOK-Autumn stone.
GASOOK-Autumn water.
APSOOK-No background, autumn.
PGPOOK-Cloud level.
PAAOOK-Fantastic code! Use PIGOAP. Starts out as a 1-1 with a black
background and no ground. Soon you depart from familiar 1-1, swim over a
lake of lava, and enter a strange corridor made of alphabet blocks!
PGEOOK-Like the aforementioned level 0-1.
ZIGPSK+PEZOOK-1-3 looking stony world->autumn plain 5-2?->underground above
ground level at night->8-3ish cheep cheep bridge->8-3 dungeon!->1-6 zombie
freeze.
PZZOOK-1-3 with misplaced enemies->freeze.
LOZOOK-Similar to PZZOOK.
LOZOOK+ZIGPSK-Fantastic mine shaft (use PIGOAP.)
POZOOK+ZIGPSK-Plain (go down 1st pipe for underground above ground level at
night.)
PAZOOK-1-3->1-3->1-2 different enemies->underground above ground.
PZZOOK+ZIGPSK-8-3 misplace enemies->same->underground 8-3->normal 8.3->?
PXZOOK-Short odd 1-1->odd zombie level.
PLZOOK-Same as PXZOOK but no zombie.
PAPOOK-Bonus level.
PKZOOK-Odd 1-1->zombie ?
PKZOOK+ZIGPSK-Odd 1-3->odd autumn level->underground 8-3->cheep cheep bridge
->odd 8-3->dungeon->zombie plain.
PSZOOK-Odd 1-1.
PAGOOK-Drained underwater level.
GISOOK-Zombie cloud.
UAAOOK-Dungeon.
GAAOOK-Great time-up.
OAAOOK, IAAOOK, KAAOOK-Great time-ups.
GAGPSK-4-1->1-3.
XIGPSK-5-2->?->freeze.
VIGPSK-Drained dungeon->cloud level->can't finish.
AIGPSK-Castle time-up.
EIGPSK-Great! Go in pipe for underground above ground->5-2->underground 4-3
->freeze.
OPOPOK-Underground->underwater-underwater 5->underwater 4-3->underwater 4-3.
NIGPSK+PIGOAP-Like PAAOOK but normal graphics.
EATOZS-1-1 becomes just a row of blocks that goes on forever.
GPPPPI-Altered 1-1 with many powerups.

YSAOPE+YEAOZA+

AOAPYA-World H-1
POAPYA-World I-1
ZOAPYA-World J-1
LOAPYA-World K-1
GOAPYA-World L-1
IOAPYA-World M-1
TOAPYA-World N-1
YOAPYA-World O-1
AXAPYA-World X-1
LXAPYA-World -1
NEAPYA-You are stuck in the underwater part of 8-4.
EEAPYE-A flooded world.
PEAPYE-Swimming through a bonus round at night.
LEAPYE-A flooded castle.
KEAPYE-Many different levels.
SZLIVO-World 0-1 (underwater dungeon with traps)

KIIOZV-Levels are arranged differently.
AIPPAT-Small changes to level. Also a music code.
EIPPAT-Similar to AIPPAT.
AIAPAT-Level is rearranged.
AIZPAT-Many blocks are gone, level is different. Also a music code.
AITPAT-Level contains some object substitutions.
PPZOOG-odd 1-3->odd 1-3->odd 1-2->odd 1-3->odd dungeon->odd 1-3->odd 1-3->odd
underwater loop.
AIZOOG-Blue void with powerups and some scenery.
APZPOG-Scrambled underwater 5-2->3-1->3-1->underwater plain->freeze
APZPUG-strange underwater 4-1->strange underwater 1-3->underwater loop
APZPEG-Underwater loop.
IPEPNY-Fire in 1-1.
NPEPNY-Bullets in 1-1.
KPEPNY-Flying fish in 1-1.
OPEPNY-Lakitu in ground in 1-1.
AAPOTS-Wonderful altered 1-1. Explore this world; levels are insanely long
but can be completed.
PKPOKK-1-1 with clouds for blocks.
PIGPOG-Enemies, lifts switched around.

New World Traps (creates world in which you cannot move)

TIKOKK-Weird castle land.
UIGPSK-Dungeon trap.
TIGPSK-Brick land trap.
PSKOIG-Happy brick land (trapped.)
SGSPSK-Trapped in cloud world.
OAKPSK-Trapped in clouds.
SGSOOK-Stuck in stone world.
AGOOKK-Stuck in nice caste land.
OGAOKK-Pipe-top world.
UGIOOK-Nice stone trap.
YGIOOK-Cloud castle!
AGIOOK-Halloween trap!
UGIOOK-Cloud trap.
LGIOOK-Stone trap.
ZGKOKK-Fantastic cloud trap at night.
XGKOKK-Cloud trap with timeup death.
SGAOKK-Purple cloud trap.
POZOIG-Rock trap.
AISOOK+ZIGPSK-Great trap.
IISOOK-Zombie, trapped in stone.
AGSOOK-Halloween colors, freeze.
ATSOOK-Nice cloud trap.
EASOOK-Nice time-up.
EPSOOK-Grey time-up.
EGSOOK-Zombie, in stone.
PPSOOK-Castle, cloud trap.
GLSOOK-Stone grey trap.
KASOOK-Cloud castle time-up.
KPSOOK-Cloud trap.
SLSOOK-Autumn trap.
YGSOOK-Nice cloud castle trap.
EYSOOK-Infinite music, trap.
LASOOK-Nice cloud trap.
LTSOOK-Castle trap.
YTSOOK-Castle trap.
UGSOOK-Cloud trap.
TIGPSK-Nice trap.
UIGPSK-Castle trap.

Drop Codes-drop you into a pit

OGIPSK-Changing world with time-up death.
ATEOAG-drop into a pit of blue
OAKOSK-Drop from sky into nothing with time-up death.
PGAOSK-Great drop into nothing with time-up death.
SAGOKK-Warp to 6-7-8 warp zone and die.
SGAOOK-Drop into white and die.
PISPYP-Drop.

Warp Codes

SPPPNK-Loop of some level.
OGOPSK-Warp to 8-4.
OAKOKK-Warp to 6-1.
SGOOKK-Warp to 1-4.
TAKOKK-Warp to 3-3.

SFX Codes

NAGNAG-new sound for stomping
NAGNAK-Many SFX different.
NAGYAG-Many SFX different.
NZZNZG-Many SFX different.
NAGNIG-Stomping FX different.
NAGNZG-Hitting block FX different.
NAGNLG-Stomp FX different.
AAGNAG-Stomp FX different. Freezes.
EAGNAG-Block, stomp FX different.
NOGNAG-Go down pipe FX different.
PAGNAG, NGGNAG, NTGNAG-Many FX different.
AXINAL-Jump FX different.
AUINAL-No jump FX. Also a behavioral code.
AVINAL-Jump and fire FX are different.
PVINAL-Jump, fire, and powerup FX are different.

Music Codes

NGGNAY-creates interesting music from all songs (loops several notes and
plays various bass parts over this)
NIGNAY-takes the DrumMix (explained later) and inserts pauses into it
YAGNAY-plays briefly some of the end-game music and then stops-only works
occaisonally
OGGNAY, XGGNAY, UGGNAY, KGGNAY, EGGNAY-All of these are similar to NGGNAY,
but each is different from the rest.
STAPTO-Music stops immediately.
PPPPPP-Various tunes are switched around.
EGXNAY-Drums are off-time. Also a graphics code.
YYYVYU-When you stomp an enemy, music goes through several variations.
KOTAGE-No sound at all.
PIPPPP-Plays invincibility music constantly.
PAPPPP-Loops normal music constantly.
POZPIS-When you interact with blocks, enemies, the music screws up.
NAGNAN-Music skips.
NYGNAG-Music skips.
AGGNAY, ZGGNAY-One instrument plays some wrong notes on a sine wave.
GGGNAY-Same as AGGNAY but with banjo sound.
POTPIE-Freezes with great grinding noise.
EOPOPE-No music. Also a graphics code.
APPPPP, PPPPPP, TPPPPP-Mixed-up music.
EPPPPP, LPPPPP, SPPPPP, NPPPPP-Weird music.
ZPPPPP, GPPPPP, VPPPPP-No music.
XPPPPP, UPPPPP-Underwater music.
KPPPPP-Fortress music.
SKINIT-Between-level music.
UNVUXV-Repeating music.
STOPPP-Starman music.
TGOOIG-Remixes on the fly.
YGOOIG, TAOOIG, TPOOIG, TZOOIG, TLOOIG, TYOOIG-These all do fantastic
remixing which depends on what Mario does!
EPONLY-Fragmented music; some instruments off-time.
PISNLY-Music stops immediately.
NZXNLY-Trance remix.
NLXNLY-Similar remix.
AEENLY, ZEANLY-Sound effect music freakout!
NVXNLY, SEXNLY, XXXNLY, Adds a short-decay instrument (like a terrible synth
banjo sound) playing the melody.
OZXNAY, NZXNAY, EPXNAY, APXNAY-All these make the drums off-time in various
ways.
PPPNLY-Music starts and stops frequently.
EPPNLY, APONAY, TVYNLY, EPONLY-All these make the melody off-time and the
music starts and stops.
PPENLY, NZANLY, NZENLY-All these make the bass strange.
ZLLNLY, NZYNLY, NTXNLY, NYXNLY, NZNNLY, NZXNPY, NZXNZY-All these codes make
really cool remixes of the music with extra drums.
ZOANLY, ZXENLY-The melody is turned off.
NUNNLY, YVYNLY, VNNNLY, UUUNLY-If the Mario/duck hunt cart is in, these will
first make weird slow interpretive ballad music and then go into a warped
duck hunt with the coolest music you've ever heard!!! If the cartridge of
just Mario is in, that ballad music will continue.
NANNLY, PZZNAY-Drums off-time, melody slow/off.
YLYNLY, GINNLY-Music skips frequently.
NSXNLY, NNXNLY, SUXNLY-Adds a pure, no decay sine wave (like a synthesized
clarinet) playing the melody.
NUXNLY, NXXNLY, IOXNLY-Adds another melody sounding more like an oboe.
TZXNLY, NIXNLY, NGXNLY-Every instrument is odd or skipping.
NZXNUY, NZXNOY, NZXNSY-Makes one note more prominent.
EPONAY, EPONEY-Strange fragments of all songs and instruments.
NEXNLY-Soft clarinet melody.
NZONLY, NZPNLY-Strange transitions between sections of music.
NIGNAY-Start/stop minimal music.
PPONAY-Fragments of normal music.
YEANLY-Like ZEANLY.
YVONNE-Makes great noise.
AIPPAT, EIPPAT-Drums occasionally stop. Also a new world code.
AIZPAT-Music starts/stops and drums cut out. Also a new world code.
ATINAL-Music replaced by grinding noise.
ETINAL-Similar to ATINAL.
OTINAL-This and *TINAL replaces the music with different noises.
AEINAL-Music and SFX freak out.
APINAL-Constant grinding.
AGINAL-Different constant grinding.
ASINAL-Wonderful musical freakouts triggered by jumping. Freezes.
ATINZL-Hum and hiss.
TVVOAE-Altered underwater music.
ZZAYGN-Great warped music.

Deleter Codes (eliminates certain game elements)

SEGAKE-no scenery
XZZOEK-no enemies
VULANE-world is invisible (blue screen code)
IKTPOK-no outdoor enemies
ZTSLEG-no items except coins
TIKULT-fireballs disabled
PIGNAX-Mario is invisible, enemies are gone
NAGNAX-Mario is invisible, enemies are gone
VENUSS-no items in bricks
USSUSS-no mushrooms
PZOPIG-Some background is gone.
PIGPEG-No enemies.
NZXNLZ-Mario, enemies invisible.
ELLOOK-No ground.
EAKKPO-No enemies.
SAGOZK-no background
ATLOPT-No platforms.
APPPPI-No blocks.
AAOPAK-No background.
YYOPAK-Only clouds in background.
ZTSLEG-No special items.
AASOOK-No background.
ZGSOOK-No background.
PYSOOK-No background, blue sky.
XLSOOK-No hills.
KOTAGE-No sound at all.
PGOPGO-No music.
XAPSVA-No starman music.

Misc. Codes

ALKELI-Score is strange.
IANOXG-timer is goofed-starts on MOO!
ATAPIX-continues automatically
IGEAPO-game stuck in demo
TIKPOG-more enemies
EPZKIX-tons of turtles
YYTOZA-Over 155 lives.
OKZAPO-Every button pauses.
KILLLU-Jumping when big warps you to the next level. Freezes.

Failed Codes

These are codes I have seen on other lists, tested, and found not to work.
This may be due to differences among cartridges, or to the fact that I may
have simply missed the effect. If anyone can discover an actual effect,
good for them. Thanks.

POZXUN-No description available.
NAPNAG-Description reads "Hit block for permanent 2020 graphics."
APIAAE-No description available.
KIZVUY-Description reads "I'm walking."
GPPXXY-Description reads "Flying Mario."
PAITEN-Description reads "Mirror Mario."
AYYYYP-Description reads "Things flying."
KILLXV-Description reads "All blocks contain coins."
KENVAS-Description reads in part "Super, super, super fast."
GPPIGE-Description reads "Crazy Goombas."
STLNYL-Description reads "Crazy space jazz."

Super Mario Brothers 2

Music Codes

EPSETA-Bass is screwed up.
EKOETI-Drums are screwed up nicely.
EIKEPS-Bass is odd.
EKIEPS-Wonderful code which switches drum samples and sfx. Just listen to
the character select music!
EKAEPS-Title like EKIEPS. Also a behavioral code.
EPOPPI-Plays wart music.
KPIEPK-Music sustains longer between scenes. Also a graphics code. Also a
behavioral code.
EKPEPS-Drums slow to off.
EPKEPK-Music starts early. Also a graphics code. Also a behavioral code.
AEKEPK-Bizarre music alteration!
KAAEPK-Great weird music! Also a great behavioral code.
KATEPK-Like the clarinet code for Mario 1.
EPOEPI-Like the Mario 1 banjo code.
EPOPEI-Some instruments cannot keep up.
EPOPOI-Similar to EPOPEI.
EPOPOS-Similar to EPOPEI.
EIKPOZ-Freezes, but music continues with odd drum samples.
KIGOPE-Odd intro.
EKAAAE-No harmony parts.
KOTAGE-No harmony.
ELGOPE, EGGOPE, EAGOPE, AAGOPE, ZAGOPE, EIGOPE, EYGOPE, GGGOPE, TIGOPE,
EAGOPE-All these codes screw up the beginning of the pregame music amazingly,
but none of them last for more than 20 seconds. They always make a perfect
transition into boring normal level music. I need codes which do this kind
of thing without ever resuming normal music.
IANOXG-Certain parts are doubled and track oddly.
PEGELI-Drums slow/off.
XZZOEK-Certain notes sustained longer.
ELKELG-Great noise when you die. Also a behavioral code. I need a code
which, when you die, does not resume the level so this music can go on
longer.
ELKELS-Title music is odd. Freezes.
ALKELI-No bass, some parts are scrambled.
PLKELI-Bass is playing all the wrong notes.
GENPAS-Great freeze with strange music/sfx blend.
GLKELI-Weird bass.
EIKELI-No bass, parts screwed up.
EGKELI-Bass screwed up.
EGKELS-Nice-sounding freeze.
EZKELI-Weird bass.

Behavioral Codes

KEZEKZ-When you pick up an item, you transport to the top of the screen.
SEZEPS-Same as KEZEKZ but you don't go as high.
PAZEAZ-When the pidgit lands, subcon shakes.
UOZEAZ-No enemies.
EOZEKI-Mario goes on a picking-up frenzy, falls through the ground and dies.
You can delay this if you land on an enemy, and you can make Mario go through
strange graphic changes.
EKPETZ-Some enemies are gone.
EKIEPZ-Enemies appear from left. Also a graphics code.
OPEOPE-Drill Mario spins and sometimes goes through ground.
KPIEPO-Mario can control enemies with B. Also an SFX code. Also a graphics
code.
EPIEPO-Like KPIEPO except it also affects SFX differently. Also a graphics
code. Also an SFX code.
KPIEPK-Mario's control is incredibly strange! Enemies fall into the ground.
Also a music code. Also a graphics code.
EKAEPS-Hearts appear every time you kill an enemy or throw something. Also a
music code.
EPKEPK-Mario's control is very strange. Also a music code. Also a graphics
code.
PKKEKK-Mario can control pidgits and make them jump with A, even while they
are in the air already! Mario himself, however, cannot jump.
KAKEPK-All the characters now flail their legs like Luigi when they jump!
KAAEPK-Characters shake and can't stand still. They can jump the entire
height of the screen. Also a great music code.
KASEPK-Mario's control is odd. Mario has tremors. Also a graphics code.
KPZTSZ-Mario falls through things.
XEEEEE-Unlimited vegetables, coins, etc.
LEEOPE-Same as XEEEEE.
EPAPPI-Enemies don't stick to their routes, they fall off ledges.
EPOPAI-Enemies spontaneously disappear, Mario appears at top of screen.
EPEOPI-Enemies fall through ground.
EELPOT-Enemies walk through things.
EEAPOT-Enemies spontaneously disappear.
LEAPOT-Enemies spontaneously disappear. Many odd effects. One time I threw
a POW block and the music did an OOOVYU freakout, the sky turned green, and
the game froze! Experiment with this one.
UEAPOT-Another unpredictable code like LEAPOT.
TEAPET-Enemies and vegetables float at the top of the screen.
TEAPIT-Pits.
ELKELG-Cannot kill enemies. Also a music code.
USSUSS-Mario does not interact with enemies.
EEEULT-When you kill certain enemies, they fly straight up.
TELPOT-Ghost-like enemies walk through objects.
POPAET-When throwing things to the left they travel further.
YPYPYP-POW blocks change into other objects.
APAPAP-You can put things in midair and stand on them.
LEGOIO-Plants become coins.
TEAPOP-Enemies fall from screen on sight.
TEAPOT-Enemies are immobile.
YXSETUAO+NSVAPUEO-Mario is very fast.
YZEEGKAO+NIEEYKEV-Luigi is very fast.
YXNAIUAO+NSNEAUEV-Toad is very fast.
YZXALKAO+NIXATKEY-Princess is very fast.
GOEANKAO+NSEEKKA

Specific Graphics Codes

AAZENZ-A cool-looking freeze.
PAZEOZ-When Mario gets hurt, he stays looking "negative."
EOTETZ-Scrambles the graphics in the pre-level wonderfully.
EKKELV-The scene frequently shifts in a confusing manner. Also a SFX code.
EOSESI-The scene occaisonally shifts.
EIKESO-Everything is a nice red-and-white.
EISEPK-Scrambled nice-looking freeze.
EKIEPZ-Odd background in pre-game. Also a behavioral code.
KPSEKI-Mario look different.
KPIEPO-Pre-game graphics odd. Also an SFX code. Also a graphics code.
EPIEPO-Just like KPIEPO except affects SFX differently. Also a graphics code.
Also an SFX code.
PPIEPO-Adds stripes to level. Also an SFX code.
OPIEPO-"Slot machine" graphics. Also an SFX code.
XPIEPO-"Slot machine" graphics. Also a level altering code. Also an SFX
code.
TPIEPO-Adds stripes, other effects just like XPIEPO.
VPIEPK-Cool-looking freeze.
KPIEPK-Graphics are odd. Also a music code. Also a behavioral code.
EPKEPK-Enemies are negative images. Also a music code. Also a behavioral
code.
AAKEPK-Negative enemies.
KASEPK-Adds stripes of color in pregame. Also a behavioral code.
KATEPK-Mario is a shadow. Also a music code.
KIZEKE-Adds stripes of color.
ISOOPE-Very minor graphical substitution.
EPZPPI-Nice freeze.
EPOOPI-Nice freeze.
EINPOZ-Negative title screen.
TEAPOG-Vegetables are fragmented.
TEAPYT-Slot machine graphics.
LLLOPE-Door sprites replaced.
ELLOPE-Door sprites replaced.
EPOPPK-Purple sky!
ELVISS-Odd character select screen.
EPOAAE-Slot machine graphics in pregame, enemies and powerups blink rapidly
and move in slow motion.
AEAEAE-Slot machine freeze.
AKAEAE-Slot machine freeze.
GEAEAE-Screen scrolls, but Mario does not go with it.
OEAEAE-Nice freeze.
TEAEAE-Dumb freeze.
LYLOPE-Substitutes other sprites for doors.
LYKOPE-Similar to LYLOPE.
ELKELA-Slot graphics in pregame, graphics odd.
TSOOPE-Great-looking freeze when you pull a vegetable.
ATEOAG-Mario is black!
ELSELI-Scrambles graphics behind you.
ELKELL-Scrambled pre-game graphics.
POZEXL-Rippling water sprite substituted for upper-left corner of green
platforms.
KIKESO-Palette altered.
OKPETZ-Logs in first level are gone.
EPAEPA-In beginning of level 1, strange effects include warped graphics and
Mario balancing an enemy on his head!
EPTEPT-Graphics are scrambled and change.

Level Altering Codes (Alter level structure, not sprites themselves.)

KAZETZ-Holes in the ground.
KEZETZ-Many extra enemies. There are 5 enemies where there should be only
one.
KPZETZ-Pits in the ground.
KZZETZ-The level is rearranged.
KXZETZ-The enemies are different.
KLZETZ-The level is rearranged.
KUZETZ-The enemies are different.
KGZETZ-The level is rearranged.
KEZETZ-same
KTZETZ-same
KNZETZ-The level is nicely different.
EKOSSE-The level loops.
XPIEPO-Eternal plunge with enemies. Use invincibility or you will soon die.
Also an SFX code. Also a graphics code.
TEAPAT-Rearranged levels.
TEAPPT-Rearranged levels.
TEAPTT-Rearranged levels.

Graphics Scramblers

Similar to the OSTENA family in Mario 1, these codes switch certain
sprites with other sprites.

EEEEEE-does not affect pregame, but is wonderful in game!
KKZOPZ-When Mario is not scrolling vertically, graphics look like the Mario 1
2020 graphics codes!
PEEEEE, ZEEEEE, GEEEEE, KEEEEE, IEEEEE, SEEEEE, TEEEEE, YEEEEE-These all are
like OSTENA and are great!

SFX Codes

EKKELV-The sound effects for jumping and climbing change. Also a graphics
code.
KPIEPO-Changes effect for character selection. Also a graphics code. Also a
behavioral code.
EPIEPO-Just like KPIEPO but the sound effect for throwing keeps changing.
Also a behavioral code. Also a graphics code.
PPIEPO-Changes character select effect. Also a graphics code.
OPIEPO-Changes character select effect. Also a graphics code.
XPIEPO-Changes character select effect. Also a graphics code. Also a level
altering code.
IKAAAE, PKAAAE-Constant effect is going all the time.
EEAAAE-Mario does not make that falling noise at the beginning of the pregame.
IGEAPO-Sound effects for shrinking are odd.

Failed Codes

UAZEAZ-This code worked one time, and it was the coolest thing. Mario was
jumping around in slow motion inside what looked like a warped fantasy slot
machine (not the one in the sub-game.) Try it out.
IIIOPE-SFX code which does nothing I can find.
NUUVYA-No description available.
YYYVYU-No description available.

Super Mario Brothers 3

Behavioral Codes

UUKXGLIE-Always small Mario, invincible, can jump on any enemy.
VXKXGLIE, KXKXGLIE-Invincible, but may not be able to go in pipes.
PGTIPS-Pass through most enemies
KOSUZI-This code allows you to pull blocks out of the scenery and creates
holes that you can fall down if you are not careful. Erratic. Only allows
you to pull blocks out at certain points in space.
AOSUZI-A much better version of KOSUZI. Mario can shoot out a block at any
time, and can remove scenery, blocks, pipes, or any other game element. A
great weapon and tool for carving passages.
AESUZI-Mario can pull blocks out erraticaly, and a menu blocks the screen
when he jumps. The hammer brother on the map is in an odd location.
APSUZI-Many effects. There is no hammer brother on the map, the music is odd
for a split-second, and those colored blocks in the background (i.e. the
white blocks you duck on to get behind the scenery) have tops that Mario
cannot pass through. This code freezes after a little while and leaves the
music running.
AOYUZI-Hammer brother on map takes a nap.
VVLLLI-Mario bounces when he walks. See also MUSIC CODES.
SSLLLL-It's rainin' enemies!
EAOXUN-Enemies commit suicide upon seeing Mario.
STOXUN-Similar to EAOXUN.
KKLLLL-Your score shoots up as your time shoots down to 0.
APZLYG-You seem to be walking on the scenery for a completely different level.
APOUZI-Enemies, Mario go through walls. This freezes.
TLLLEE-On map, Mario's "ring of stars" expands until it disappears.
TLLLLY-There is no sound effect when Mario hits a block. In addition, every
time he hits a black there is a small flash.
POPUPO-Music box is always active.
UNNUUN-Mario cannot jump.
TELLEY-Mario is forced to run full speed to the right against his will. Try
getting far in the game with this code!
POIISG-Blocks move up a notch when you hit them.
AAPSSZ-Invincibility.
TOILET-No enemies.
KOZZYV-Plants don't fire as much.
IOZZVV-Freezes the Para Goomba.
OEPZXZ-When Mario kills an enemy or gets a coin, he also gets a 1up.
OOKXGLIA-Start and continue as a Raccoon.
OOKXGLIE-Start and continue as a Frog.
SEUXKGAA-Press B and DOWN for a door.
YEUXKGAA-Mario is a cloud on the map, and a swimming spaceship/piranha plant
in the levels.
XEKXGIJE-Start and continue as a Tanooki.
YLLLLI-Walk through walls, objects. Para Koopa wings fly separately from
bodies.
SSASSA-Cannot be touched by enemies or powerups.
APOXUN-Same as SSASSA.
TIKOKK-Just like SSASSA.
TTTXUN-Mario the human top. Occaisonally freezes.
POEISO-Enemy position different than it appears.
ATIXXL-Mario has trouble running.
ATVXXL-Mario has different trouble running.
AOZXVL-Ground is frictionless. Also a specific graphics code.
AOZXEL-Hard to maneuver Mario, freezes when you kill an enemy or hit a block,
Mario cannot run, only can move forward by jumping. Also a graphics code and
a music code.
EPTXXL-When Mario holds B and runs to the right, he will not go faster, but
instead, slow down, stop, and reverse direction, increasing to maximum speed.
EPYXXL-Like EPTXXL except Mario does not reverse direction.
TZLXZS-When Mario hits a block, a green block appears 2 notches down and the
original becomes invisible. This also changes the sound effect for flapping
your tail.
TYLXZS-Same as TZLXZS, but a different sound effect is substituted.
TELXZS-Mushrooms do not emerge from blocks, but instead fall from heaven.
APOXXL-Stomp an enemy while running and get a boost. Also a graphics code.
EEYXXL-Cannot move left. Ground is frictionless. Also a graphics code.
ANYXXL-Cannot move. Also a graphics code.
NNYXXL-Cannot move. Also a graphics code.
UNYXXL-No friction when walking right. Also a graphics code.
SNYXXL-Walk slowly to the right. Also a graphics code.
EXYXXL-Walk slowly to the right. Also a graphics code.
PXNXXL-Walk slowly to the left. Also a graphics code.
EAYXXL-Run very fast.
EYNXXL-Run very fast.
XXYXUU-Mario's motion is very jerky. Also a graphics code.
XXLXUU-Mario slides when he moves. Also a graphics code. Also a music code.
ESSXUU-Mario's motion very jerky. Also a graphics code. Also a music code.
ZZZXUU-Mario has difficulty jumping. Also a graphics code.
SSSXUU-Jerky motion. Also a graphics code. Also a music code.
POZXUU-Jerky motion.
AOLXUU, OSLXUU, ESLXUU, GSLXUU, OELXUU, OOLXUU, OXLXUU, OKLXUU, OVLXUU,
ONLXUU-All make Mario slide. All are also graphics codes.
ZTZZYS-Once p-meter starts flashing, it never stops. Freezes occaisonally.
ZTZUYS-Go through walls. Freezes occaisonally.
PAXZOP-Odd behavior, repelled by koopas?
PPXZOP-Repelled by koopas.
POXZOO-Swim without water, but gravitational pull is very strong.
Very difficult to do, use NES max or any turbo controller. Also a graphics
code.
POXZOL-Repelled by koopas.
POXZOU-When you try to brake, you accelerate.
PVPUPO-Coins rain from sky.
PNPUPO-Game is slow motion, no back-scroll, hammer brother is asleep.
SVTZTS-When you hit a block, it appears green one block unit up.
POXXTZ-Mario shoots fire all the time!
GSZUPO-Great code! Level 1-1 looks enemy-free, but if you keep heading to
the right, you will be invisibly barred. Then the game behaves as if you are
at the last level (battle with Bowzer) The ground shakes and Bowzer lands.
He is invisible and is instantly destroyed. The door appears to the holding
chamber and the normal game ending resumes! Score is 0 the entire time.
PSZUPO-No enemies except one buzzy beetle which falls from the sky. Freezes
occasionally.
KKLZZO-Cannot interact with enemies, powerups. Also a graphics code.
KKYZZO-No hammer brothers.
KKTZZI, KKTZZS-Hitting a question block springs you up into the air.
KKEZZE-Shells behave very oddly. Donut blocks appear underfoot. Also a
graphics code. Also a music code.
EZTZZE-Mario cannot grow.
PPZZZE-Mario can jump through coin blocks.
IKEZZE-Shells behave oddly. Also a music code.
SKEZZE-Donuts appear underfoot. Also a music code.
TKEZZE-Donuts appear. Also a music code.
AKEZZE, NKEZZE-Shells behave oddly. Donuts appear. Also a graphics code.
Also a music code.
YKEZZE-Shells behave oddly. Also a graphics code. Also a music code.
PSEZZE-Shells behave oddly. Donuts appear. Also a music code.
OSEZZE-Donuts appear. Also a graphics code. Also a music code.
KEEZZE-Donuts appear. Also a music code.
LUEZZE-Donuts appear. Also a music code.
USEZZE-Donuts appear. Also a music code.
KSEZZE-Donuts appear. Also a music code.
NKEZZE-Donuts appear. Also a music code.
NSEZZE-Donuts appear. Also a graphics code. Also a music code.
ESEUSE-Many extra enemies. Also a graphics code. Also a music code.
ESEUOE-Few enemies.
PYZUPO-No enemies.
PYIUPO-No enemies. Also a graphics code.
PYTUPO-No enemies. Also a graphics code.
PYPEPO-Few enemies.
PYPUNO-Enemies appear in odd places.
PYPUVO-1ups gone. Also a graphics code. Also an SFX code.
PYPUPK-Invisible obstacles.
PYPUPS-Enemies fall from sky. Also a graphics code.
PYPUPT-Hammer brother is sleeping.
PYPUPY-Cannot hit blocks. Also a music code.
PYPUPN-Strange things that you can kick around come out of blocks!
ESSUPO-Score is odd.
SYVUPO-Screen does not scroll. Also a graphics code.
PYPXUN-Enemies drop dead on sight.
TELLLI-Mario cannot jump, just slide across screen.
TPLLLI-Mario can squeeze through walls, blocks.
PTLLLI-Mario can squeeze through things slowly.
VELLLI-Mario is constantly high-jumping! Mario gets 1ups when he kills.
VXLLLI-Mario is constantly jumping slightly less high, 1ups.
APLLLI-Placement of invisible walls, platforms after getting powered up.
VULLLI-Mario bounces very low, 1ups.
VKLLLI-Short bounce, 1ups.
VSLLLI-Shortest bounce, 1ups.
VNLLLI-Short bounce, 1ups.
EELLLI-Very high bounce, 1ups.
EOLLLI-Slightly lower bounce, 1ups.
EXLLLI-Slightly lower bounce, 1ups.
EELLYT-Blocks appear spontaneously. Freezes.
AELLYT-Can't interact with blocks.
ZELUYT-All blocks contain stars.
ZELUYN-Hit block oddly.
AELUYT-Blocks turn into note blocks with mushrooms, flowers in them.
PELUYT-Same, but tails instead of flowers.
LELUYT-Wood blocks.
GELUYT-Wood blocks with powerups.
KELUYT-Bosses come out of blocks and die. You can finish the world in any
level!
IELUYT-Wood blocks with powerups.
SELUYT-Bricks with powerups.
TELUYT-Wood bricks with stars.
VELUYT-Bricks with powerups.
YVUUYT, YNLUYT-Blocks turn into black chomping plants with powerups.
TVUUYT-Hit a coin and ghost images appear, powerups become 1ups.
AEUUYT, AELUYT-Note blocks with powerups.
AOUUYT-Coins are powerups, powerups break.
AUUUYT-Powerups, odd stuff.
AKUUYT-Note blocks sink and move around.
ASUUYT-Odd freeze.
AVUUYT-Bricks odd, freezes.
EOUUYT-Note blocks move differently.
PEUUYT-Note blocks with powerups.
POUUYT-Stars in blocks.
PUUUYT-Note blocks, bosses are in blocks and go flying!
ZEUUYT-Note blocks with stars.
ZUUUYT-Note blocks, 1ups, bosses.
LEUUYT-Wood blocks with powerups.
LOUUYT-Stars.
PUUUAT-Note blocks with powerups, bosses.
PUUUIT-No enemies.
PUUUYV-Note blocks with powerups.
LOUUYT-Mushrooms are stars.
PULUYT-Powerups, coins, bosses.
ZULUYT-Powerups, coins, vines!
ASTUYT-Blank screen, wood blocks appear everywhere.
ESTUYT-Blank screen, less wood blocks appear.
VSTUYT-Note blocks appear near question blocks.
GSTUYT, PSTUYT-Note blocks appear.
OSTUYT-Different note blocks appear.
LSTUYT-Screen does not scroll, powerups.
USTUYT-Blocks appear.
AIZUYT-Mario moves on map in slow motion.
ASNUYT-Cannot interact with blocks.
PGAOKA-Run around under level.
PGZOKO, PGXOKO-No piranha plant.
PAZSNO-Mario does not interact with enemies.
TVUXNUEE-Mario runs extremely fast.
EANZKLLA-Hold B to slide or bounce.
TEUZELSZ-Mario stops instantly after letting go of running.
YZKZYVEK-Mario cannot jump.
KANZKLLA-Power slides (hold B).
IXKZELSX-Sudden turbo boosts.
ZVUXNUEE-Tap B for turbo.
GEUZELSZ-Icy ground.
KEUZELSZ-No deceleration after running.
ETKZYVEK-Very low jump.
IIIIII-Enemies are displaced one unit upwards and occasionally teleport.
IZSPOP-No ground.
ZTZZYS-P-meter never stops after it starts, and blocks disappear when struck.
AOGUZI-Mario is immobile.
SXTZPO-Mario can ice skate when he has the tail.
ALLSTA-Note blocks in background with mushrooms, flowers in them.
PLLSTA-Note blocks in the background with stars in them.
ELLSTA, ZLLSTA, ULLSTA, XLLSTA, LLLSTA, AALSTA, AELSTA, APLSTA, AZLSTA,
AXLSTA, AULSTA, AGLSTA, AKLSTA, ATLSTA, AYLSTA, etc.-All these codes and
many more which can be obtained by continuing the pattern of substitution
switch the middle of green background blocks for various other game elements.
Someone should do all of the permutations and describe each code which
results...there should be some wonderful surprises!
AVXLUL-Sticks a note block in level 1-1.
EVXLUL-Sticks a pipe segment in level 1-1.
PVXLUL-Sticks 2 note blocks in level 1-1.
ZVXLUL-Sticks 3 note blocks in level 1-1.
LVXLUL-Sticks 4 note blocks in level 1-1.
GVXLUL-Sticks 5 note blocks in level 1-1.
IVXLUL-Sticks 6 note blocks in level 1-1.
TVXLUL-Sticks 7 note blocks in level 1-1.
YVXLUL-Sticks 8 note blocks in level 1-1.
OVXLUL-Sticks a bigger pipe segment in level 1-1.
XVXLUL-Sticks a pipe in level 1-1.
UVXLUL-Sticks a bigger pipe in level 1-1.
KVXLUL-Sticks a bigger pipe in level 1-1.
SVXLUL-Sticks a bigger pipe in level 1-1.
VVXLUL-Sticks a bigger pipe in level 1-1.
NVXLUL-Sticks a bigger pipe in level 1-1.
ISOIKE-Can't interact with enemies, powerups.
AASAAS-Mario is trapped on map and can only battle.
KEGKEL-Holes in ground.
LLLUUU-Piranha plant fireballs come from different locations.
OOEISO-Die unexpectedly.
KSSXUU-Mario has trouble moving backwards.
AOLXXU-Mario accelerates quickly, and points look different. Powerups also
behave oddly.
EOEISA-Mario falls through the ground in places.
AOZULT-Mario forced to play ice level forever.
AOSUZT-Mario cannot hit blocks from below, and bosses pop out of question
blocks.
ATKZYEVK-Mario cannot jump.
KKKKKK-Turtle shells don't break blocks.
IANXOU-B button slows Mario down.
OPEKGG-Tornado takes Mario away. Freezes.
YYXPLOVS-Mario only has one life but appears to have 99.
PGTIPZ-Cannot harm turtles.
PGTIPO-Shells "tunnel" through blocks.

Graphics codes

OPOXUN-Enemies "drip" points, background splits into moving parts.
AOPUZI-Map is just a bunch of nice-looking static.
PINAOO-Freeze with wacky static.
UNVUXV-flickering with interference.
XZZOEK-Alters the background scenery significantly.
IANOXG-Makes green stripes and spots appear everywhere.
TANOXL-A very odd, confusing graphics scrambler. Affects only levels.
AASUZI-Makes an odd-looking map, and whenever Mario jumps, a menu blocks the
screen temporarily.
AOTUZI-Hammer brother on map looks scrambled.
AOSUZZ-Map is scrambled. This freezes in the levels.
AOSUZP-Odd score.
AOSZZI-Hit a coin block and go flying. You will come down at the end of the
level. Freezes occaisonally.
VVLLLE-Enemies have a nervous tic.
ETOXUN-The apparent position of enemies is different from the actual position.
POSOXG-Adds spots of odd color to bkgrnd and game elements.
EPOXPN-Piranha plants look odd.
GPOXUN-Screen flickers
VVALLL-Wintertime color scheme on map and levels.
VVLLLT-Upon entrance into a level, the screen flashes, a weird noise sounds,
and Lemmy Koopa materializes in Mario's position, causing him to die and the
game to freeze.
KPSUZI-Black & white map, and trying to go to a level takes you to a
discolored Mario vs. Luigi battle.
VPSUZI-A very strange version of KPSUZI. Try it out.
APPUZI-Enemies fall from sky. This freezes.
VVLLPL-A graphics scrambler/level scrambler which freezes.
VVLLZL-Fantastic code which depicts one of Bowzer's most disturbing
experiments-strange half-Koopa half-Goomba mutants!
VVLLXL-Scenery is very slightly different.
VVLLUL-Scenery is very slightly different from above code.
YVONNE-Map freezes and looks quite bizarre.
POPXPO-A fantastic code which causes enemies and items to leave trails when
they move.
VOPXPO-Same as POPXPO, but Mario is also hovering.
AOPXPO-Leaves trails, but enemies flash graphical changes.
ZZLLUN-The screen will not scroll in the level.
ALKELI-A scrambled map, the only available move being a battle.
OOOOKK-Large patches of different color over scenery, game elements.
EEEOKK-Scrambled map, when you enter a level it is automatically beaten. When
you enter the castle there is a graphic display and the game freezes.
AKAKAK-Scrambles the map and freezes.
TELLLX-Scrambled odd map.
GPPXXY-Wonderful code. You do not interact with Koopas and Goombas, and they
are mutated wildly. The Goombas have wings but do not fly. Buzzy beetles
also have wings. On occaison, there are strange rains and hammers or odd
projectiles will come flapping towards you. The flashing circle things
(name?) go flying off of their circular tracks. A great code!
IANOXG-Vertical stripes of color in levels.
YAZPNO-The level is gone, just a sky-blue void into which all sentient beings
fall.
VALLEY-Somewhat difficult to describe.
POZZVV-Para Goombas appear upside-down.
AOZXXL-Flashing negative world.
OXIZNL-Shivering world.
TZILYU-Flashing ice world.
KISSYS-All enemies appear at left side of screen.
PZVUXV-Freezes, displays Mario with a glowing halo, a toad gesticulating
wildly, and a green king-dog scratching himself.
PIPOIS-Cannot move on map, press A and enter a nonexistent weird rising/
sinking ice level.
NIXOOK-Cool-looking frozen title screen.
AKIXXL-When you change from the map to a level, the palette changes rapidly
but returns to normal once you enter the level.
AOZXVL-Colors of Mario and world cycle. Also a behavioral code.
AOZXEL-Odd palette. Also a behavioral code.
AZZXVL-When Mario jumps, a menu blocks the screen.
KKKVYN-Odd-looking title screen. Freezes.
TYXXZS, TYZXZS-Mario's clothes are all black. In addition, the sound of Mario
flapping his tail changes.
LLLOKK-Scrambled map. Freezes.
KKKOKK-Mario appears on the map in a very odd way.
NNNOKK-Ice world with graphic alterations.
AAAXXL-Odd title screen.
APOXXL-Different odd title screen.
EPOXVS-Map flashes when Mario enters a level. Freezes with infinite music.
TYLPZS-Mario cannot reach 1-1. Mario enters a battle with the hammer brother
and falls through the ground. After he dies, the hammer brother starts
moving and never stops.
ANYXXL, EEYXXL, NNYXXL, VNYXXL, ONYXXL, XNYXXL, SNYXXL, EXYXXL-these all
alter the color palette and also are behavioral codes.
UUUXUU-Play in a black void.
ZVYXUU-Palette wild. Mario is also paralyzed.
XXYXUU-Great colors.
XXLXUU-Palette is odd, leaves fall straight down. Also a behavioral code.
Also a music code.
ESSXUU-Palette subtly different on map (no blue.) Also a behavioral code.
Also a music code.
EEEXUU-When you get points, the first 2 digits of the point score get stuck
at the top of the screen.
PPPXUU-Points linger longer.
OOOXUU-Aforementioned "menu" when you jump, graphics jump around in a
confusing way.
ZZZXUU-Points behave oddly. Also a behavioral code.
SSSXUU-Subtle palette change. Also a behavioral code. Also a music code.
OZXXUU-Points appear on ground.
AOLXUU-Palette shifts when you enter scene. Also a behavioral code.
OSLXUU, ESLXUU, OELXUU, OOLXUU, OXLXUU, OKLXUU, OVLXUU, ONLXUU-All of these
change the palette of the map and the levels. All of these are also
behavioral codes.
XSLXUU-Map palette is changed, level is a black void.
KSLXUU-Map palette is changed, level is a black void.
GSLXUU-Map and level are a faint blue color. Also a behavioral code.
OXTOPT-Cool scrambled map.
ZTZOYS-Same mysterious ice level as PIPOIS, but you are pulled across it to
the right. When you die, the hammer brother moves indefinitely.
ZTZOAS-Same ice world, but Mario is free to move at will.
LOXZOP-Odd curtain at the beginning. When little Mario jumps, he still
appears to be running. When you get a mushroom, the palette changes
slightly. Becomes a graphics scrambler if you get a tail.
UOXZOP-Odd animation for jumping, some scrambling.
GOXZOP-Odd animation for jumping.
KOXZOP-When you jump, you apear to be Frog Mario.
TOXZOP-When you jump, you look strange.
YOXZOP-Odd animation for jumping and curtain.
POXEOP-Odd beginning to 1-1.
POXZOE-Odd title screen.
POXZOO-Odd title screen. Also a behavioral code.
POXZOX-Great title screen!
POXZOG-Lights out! When you enter a level or the map, screen dims until only
Mario can be seen. Scenery, enemies are still there, however.
GZEXNGEP-Slow fade-out.
POXZOY-No walking, jumping animation! Freezes when you get a mushroom.
OOXZOO-No title screen, goes right to map. Freezes.
POXPOZ, POXPOX-Beginning of 1-1 scrambled.
POXPOG-Stripes.
ESSZUU-Black on map is orange.
POPATS-Black map.
AIIZXY-Mario is a red frog.
POXZOP-Odd curtain, no jump animation.
OZTOTT-Odd palette.
ESXXXU-Odd palette.
ZAPUPO-Enter level one and fall on a warped version of the map screen!
Freezes.
PLPUPO-Levels are switched around. Level 1 is a warped Toad house. Looks
like it will freeze, but it doesn't. Second level is dungeon, 3rd is spade,
dungeon is hammer brother without hammer brother.
PYPUPO-Fantastic code! Level 1 is some strange dungeon with music from the
level 7 map! The fortress is a stable warped map which will not freeze.
Combine this with the music code OOOVYU, go in the door, and prepare for a
wonderful piece of music!
PYAUPO-Raccoon Mario looks odd.
KZTXVA, KZTXVE-Title screen looks fantastic!
KZTXVA, KZTXVE-Title looks fantastic!
VXYZZZ-Frozen game, just strobing curtain.
AXYZZZ-Map is greyscale, level is greyscale, and everything but enemies is
invisible, except when Mario is jumping.
PSZZZO-Piranha plants look odd.
POZZZO-Piranha plants look odd.
PAZZZO, PEZZZO, PGZZZO, PZZZZO-Great freezes.
PGZZZO-Slow motion.
UVPUPO-Like trailing code, but leaves different trails.
PZZIPO-Scenery blocks are altered.
STZIPO-Scenery blocks are incomplete.
EZZIPO-Scenery blocks are different.
ZZZIPO-Scenery blocks are different.
ZZZSPO-Scenery blocks are different.
KATZZO-No Mario. Enemies trail. Also an SFX code.
KKEZZE-When Mario shrinks, he appears as though he is under strobe lighting.
KKPZZO-Sky color changes. Enemies look odd, some trailing.
KKLZZO-Enemies are imprints on the screen. Also a behavioral code.
KKTXZO-Great code! Sky is grey, except for colorful "lightning" when you get
a powerup or stomp an enemy. Free-standing coins are blocks and vice versa.
Hammer brother is in a different spot on the map.
KKTZAO-Mario does not turn around when he walks backwards. Mario dies in
slow motion. Also a music code.
KKTZPO-Mario does not turn around when he walks backwards. Raccoon Mario has
especially odd animation. Question blocks are not animated. Also a music
code.
KKTZLO-No backward animation, mushrooms are disfigured.
KKTZYO-Coins are blocks and vice versa, no question block animation.
KKTZPA-Certain colors cycle constantly. Getting a 1up restores a degree of
normalcy. Also a music code.
KKTZPE-Like KKTZPA but different colors cycle. Also a music code.
KKEZZE-When you reach the end of the level, the graphics scramble wildly.
Also a music code. Also a behavioral code.
GSZUPE-No jumping animation for big Mario!
VKEZZE, NKEZZE-Graphics freak out occasionally. Also a behavioral code.
Also a music code.
YKEZZE-Menu bar pops up occaisonally. Also a behavioral code. Also a music
code.
AEEZZE-Nice freeze.
OEEZZE-End of level is scrambled. Also a music code.
OSEZZE-Graphics warped. Also a behavioral code. Also a music code.
NSEZZE-Graphics warped. Also a behavioral code. Also a music code.
ESEZOE, ESEZUE, ESEZKE, ESEZSE, ESEZVE, ESEZNE-All of these create different
warped title screens.
ESEUSE-Odd palette. Also a behavioral code.
ESEXEE-Scrambled intro, title.
PYKUPO-Palette changes when you bring up your item menu. Freezes in level.
PYIUPO-Jerky scroll, scrambled graphics. Also a behavioral code.

Re: Random codes for music use (NES Game Genie)

Posted: 03/12/2012 - 0:38
by Commie_User
Last one. Hope nobody minds all these codes but the number of dead links I've seen now. I just want all these in one place to at least print off....


MARIO 1:




AZAEGT - Mario shadow
EZEEGT - Mario darkie
EZEEGV - Clown Mario, etc.







NUNNLY - Start Mario, hit box for mangly random Duck Hunt screwup tune.











MARIO 3:


http://www.youtube.com/watch?v=EeL3ib0oTJg

NSEZZE - Audio glitches aplenty.
KKKZSPIU - Other worlds.


SNAZTS - Nasties in power blocks.


CODES VIDE-ARCHIVE: http://www.youtube.com/watch?v=EAGkANf0 ... 84411F442E

GETZZA
YUUZUU
PETZZA
KOSUZI
AOSUZI





EPZXVL-This code will freeze the game and leave the music playing. Great for
listening to codes below work without the hindrance of a time limit.
ALSUZI-Another eternal music code.
TVLLLL-Another eternal music code.
PUUUOT-Another eternal music code.
OOOVYU-This is the archetypal music code for Mario 3. The first level music
is nothing special, but 2 on is simply incredible! It is almost the same
every time you run the code...the resultant music is so complex you will
think it is intentional! I have never heard a NES utter these kinds of
sounds before.
OOOVYN-Map music sounds like melody has a hard time keeping up with drums,
level music effects are same as EEEVYN.
OOOVYI-Melody of map music sustained longer, sounds like a pure sine wave,
and melody of level sustained as well.
OOOVYS-Similar to OOOVYI.
KKKVYU-The music is normal except for the bass part, which is very odd.
EKKVYU-Similar to KKKVYU, with small differences.
PEKVYU-Also similar to KKKVYU.
TOKVYU-same story.
TTTVYU-On the map screen, a music "sampler" will play which goes through
first small cuts (time up, hurry up, finish level) music and then goes once
through each map's music. Next is the finishing game music. Music box music
follows, with strange noises accompanying it, and it eventually degenerates
into wonderful strange noises. Check this out!
EEEVYU-A sampler within a level, running through all normal level music, and
going into a beautiful fast noisy rave-up!
EEEVYN-Map music is just bass and drums, certain notes in level are sustained
longer.
EEEVLU-Like EEEVYU but starts with swimming music.
AALVYU-Slows down all map and level music except for certain levels, like 1-1
and 1-5, which sound fantastic. Let me know if you find other great-sounding
levels.
AALVYN-Affects map and levels, makes drum samples trigger so fast they become
strange grinding and humming noises.
ANLVYU-Freezes upon entering a level, but makes odd crashing noise over and
over again. Sounds like you are being chased by the mechanical Hitler in
Wolfenstein 3d.
YYYVYU-Music periodically stops, then starts again.
NNNVYU-Freezes the game and makes a wonderful grinding noise.
NNNVYS-The harmony part on the map screen is sustained. Freezes when you try
to enter a level.
XUNXUN-Affects drum part on map music. This also makes your timer just the
ones digit, occaisonally with arcane symbols replacing the other digits.
Level music is normal.
YUYXUN-Affects map music slightly, and adds another level 2 to map.
YXYXUN-Like YXYXUN with different sound inserted.
YEYXUN-Like YXYXYN with different sound.
YOYXUN-same idea.
VYYXUN-One part of map music gets out of time with rest.
OYLXUN-One part of map melody slows down.
OYYXUN-Similar to OYLXUN. In addition, game freezes seconds after entering a
level, making it another ideal "infinite music code".
EPOXUN-After passing first pipe in 1-1, game freezes but occaisonal drum
sample is triggered. After an indefinite time interval, only the drum part
resumes at full speed, but with strange touches you will NOT hear in the game
normally.
YYLXUN-First level map music is FANTASTIC!
YYYXUN-Different first level map music.
OPOXUN-The aforementioned graphic code also affects the music. When you
trigger a sound effect like getting a mushroom or being shrunk, the game
appears to freeze. Wait, however, and you will see that the effect is slowed
down greatly, with pleasing audio results.
AOLUZI-Makes music "skip" occaisonally.
AESUZI-Adds tom sample to melody, also interferes with graphics.
VVLLLL-Makes wonderful noise for about one second, then freezes :( I need
a code which will do this without stopping the music!
VVLLLI-Level melody off-time, Mario bounces when he walks.
KVLLLL-Freezes game and makes different noises.
EEOXUN, EOOXUN, EXOXUN-These freeze like EPOXUN, but resume the drum track
instantly.
EPOXUN+VVLLLL-An interesting combination.
AOLUZI-The music is altered and skips.
NAXULT-There are lags between different sections of the music, and it
occaisonally changes slightly.
AOZXEL-Occaisonally when this freezes, the drums will resume as in EEOXUN.
POVXXL-Infinite music code.
OXTVYZ-A wonderful code which switches some of the drum samples around.
OXTVYT, OXTVYV-Either of these codes make some wonderfully dissonant map
music.
OXTVYI, OXTVYS-Either of these codes take the harmony, bass, and half the
melody out of the map and level music.
OXTVIT, OXTVIV-Either of these codes change the sample for the hihat.
OXTVYP-Makes incredible map music, and adds extra hihat to the levels.
OXTVGT-Changes the drum samples on the map and in the levels.
OXTVYN-A nice-sounding and cool-looking freeze.
OXTVPZ-Different fantastic dissonant map music.
OXTVGZ-Changes the samples of some of the drums.
OXTVGN-Changes the music of the entire game so that only one note is played
in rhythm over and over. Really fun at first, but you can only take so much.
OXTVPT-Incredible code! Map music level 1 is fantastic. Extra hi-hat,
beeping, notes added. Level music similarly affected. Sometimes there are
no drums in the level music at all. Try this out!
OXTVZT-Like OXTVPT, but no extra notes are added.
OXTVYT-Like OXTVPT, but no extra hi-hat is added.
OXYVPT-In the map and level there is no hi-hat.
OXAVPT or OXEVPT-In the map and levels the bass is playing very oddly.
OXPVPT-On the map and in the levels the bass is almost not present.
OXLVPT-No bass in map, levels.
OXKVPT or OXGVPT-On the map, there is no hi-hat, and an extra snare of some
kind is being played out of rhythm. In the levels, there is a crash on every
beat being played with some weird samples. Nice code.
XLYXUN-Certain parts in map music malfunction.
XXYXUN-Hihat in level music goes crazy!
XXXXUU-Yet another infinite music code.
ESSVYN-Fantastic dissonant funky map music! One of the best codes.
EASVYN-Only bass and drums on map, sustains certain parts longer in level.
EEEVYN-Same as EASVYN, but different things are sustained.
ESZVYN-The sound effect of Mario jumping is different.
*ESSVAN-Fantastic code. On the map, an all-drum all-star rave-up with sparse
bass playing octaves, but freezes in the level.
ESSVLN-Fantastic. Demented music. All pitches replaced. Sounds random in
some sections, but it is the same each time. Sounds really cool underground
(as in 1-5.)
ESSVTN-Similar to ESSVYN, but slightly different. Listen to the beginning of
level 1 map music!
ESAVAN-Doubles certain instruments, adds sustain, makes music in map
"fuller." Also adds stuff similarly to level music.
ESPVAN or ESOVAN-Minor changes in the map-sustains the last note of each
phrase. Also does the same in levels.
ESTVAN or ESVVAN-Kind of like a combination between ESSVYN and ESSVLN which
does not freeze when you enter a level, but works its magic there as well!
EAAVAN-Snare and other non-hi-hat samples are off.
VTPVAN-Affects both map and level music. Takes out some drums, adds more
kick, and adds weird static to the music.
TTTVAN-Small alterations to map music, but level music is fantastic, similar
to ESAVAN with major differences.
YYYVAN-Like ESAVAN but with an even fuller sound.
NUYVAN-The hi-hat stops playing on the map.
XXLXUU-Music odd when you die. Also a graphics code. Also a behavioral
code.
ESSXUU-Music odd when you die. Also a graphics code. Also a behavioral
code.
SSSXUU-Music odd when you die. Also a graphics code. Also a behavioral
code.
PTVUYS-Music at the beginning of 1-1 is warped.
POXPOA-Level one is frozen with music music of the Spade House playing.
POZTTS-Great map music, freezes in level and makes "modem noises".
POPTTS-No melody.
POLTTS-1 note played rapidly over music. Freezes in level.
POSTTS, POITTS-Like POLTTS but affect level also.
ESSTTS-1 part playing oddly.
EPOVLU-No snare drum.
KKKVLU-Bass odd.
POTTTS-Death music odd.
EAEVLU-Odd sample triggers.
EEPVLU-Like EEEVYU but different order of music.
EEKVLU-Bass is odd.
EEIVLU-Freeze with crashing noise.
EEKVLY-Every note of the music is shifted down an octave.
EPTTTV-No bass.
KSTTTT-Drums odd.
ESTTTZ-Samples switched.
ESTTZZ-Samples switched.
ESTTYZ-Samples switched.
ESTTTY-Great code! Map, level music is full of high-pitched beeping and
squeaking!
KZTXVY-Odd map music.
KPTXVY-Odd map music.
EZTXVY-Parts of map music staggered.
OZTXVY, XZTXVY, UZTXVY-Parts of map staggered.
SZTXVY-Double melody.
TVTVYZ-Samples switched.
ESTVZY, EETVZY-Great dissonant map music!
KKTZZO-Kinda like VVLLLL. Freezes almost instantly.
KKTZAO-Intro like KKTZZO, then resumes normal music. Also a graphics code.
KKTZGO-Great musical intro to level.
KKTZZA, KKTZZE-No harmony, half the melody is gone, great sound effects and
warped music. This strange music reminds me of the elevator "music" from
Metroid, and since it sounds like nothing else in the game and recurs in
other codes, I will refer to it as metroid music.
KKTZYA-Map music odd, metroid music in level.
KKTZYE-Strange freakout music.
AKTZGA-Map sfx odd, metroid music in level.
KKTZLE-Map sfx odd, metroid music in level. Freezes.
KKTZPA-Map music/sfx odd, metroid music in level. Also a graphics code.
KKTZPE-Like KKTZPA. Also a graphics code.
KKTZAA-Map music odd, level sfx odd, metroid music. Freezes.
KKTZAE-Similar to KKTZAA.
KKTXZE-Metroid music in level with odd intro.
KKLZZA-Map music does not stop until just as you enter a level.
KKEZZE-Wild SFX, map and level music has whine and "jingle bells." Also a
behavioral code. Also a graphics code.
AKEZZE-Wild "jingle bell" music.
PKEZZE-"Jingle bell" music which occasionally stops.
OKEZZE-"Jingle bell" music and wild sfx.
OSEZZE-Odd music, sfx. Also a behavioral code. Also a graphics code.
OVEZZE-Odd music.
ONEZZE-No hihat, melody, truncated drums.
ZVEZZE-Similar to ONEZZE.
ZUEZZE-Odd music, SFX.
ZSEZZE-Music skips, 1/2 melody, no harmony, SFX odd. Also a behavioral code.
KEEZZE-No music, only music-based SFX. Also a behavioral code.
XEEZZE-Music-based SFX.
XVEZZE, UVEZZE-All instruments and drums are truncated (short decay.)
LUEZZE-Odd SFX, music. Also a behavioral code.
LKEZZE-Odd SFX, music.
USEZZE-Odd SFX, music.
GUEZZE-Odd SFX, music.
KSPZZE-No kick, snare.
KSEZZE-Odd music, SFX. Also a behavioral code.
KUEZZE-Music truncated. Also a graphics code.
IOEZZE-No SFX, "jingle bells" music.
IKEZZE-Odd SFX, music skips.
SVEZZE-No SFX, all instruments and drums truncated.
VVEZZE-No SFX, all instruments and drums semi-truncated.
NKEZZE-Odd SFX, music. Also a behavioral code.
NSEZZE-Warped "jingle bells" music. Also a behavioral code. Also a graphics
code.
ESEXZE-Grinding drums.
ESEZIE-Weird repeating music unlike anything else! Freezes in level.
ESEXAE-Grinding notes.
ESEXPE, ESEXLE, ESEXGE, ESEXIE, ESEXTE, ESEXYE-All of these produce different
grinding noises.
PYPUPA, PYPUPE-Map drums odd.
PYPUPX-Level music notes sustained a little.
AAAVYN-Snare, kick are off.
PYPUPY-Occasional extra drums. Also a behavioral code.
AELLLI-Music skips.
EEALLI-Open skip in music.
AKOVYN-Soft sustain.
AATTTT-No bass.
AXTTTT, EXTTTT-Odd hi-hat.
GPVVAN-Odd sustain.
OTOVZY, AJEVZY-Drums go crazy! Freezes temporarily at intervals.
STZVZY, OZZVZY-Syncopated funky drums!
AAAVZY-No sampled snare, etc.
OZAVZY-No samples.
OZKVZY, OZGVZY-Drum rolls.
OZAVZX-Dropouts.
OTOVAY-Grind, extra kick.
TELYYN-Dissonant music.
TELYZN-Odd samples which change!
PGPOKO-Odd music.
TYXTYY-Samples switched.
TEXTYY-Some notes sustained oddly.
TYATYY-Hi-hat has trouble.
TYPTYY-Like OTOVAY.
TYLTYY-Samples have trouble.
TYITYY-Melody and harmony replaced by pure sine wave.
TYTTYY-Certain notes sustained.
TYYTYY-Melody and harmony play almost inaudibly.
TYXTAY-Lots of extra off-rhythm drums.
TYPTAY-No snare, etc.
TYXTYV-Harmony, half of the melody is scrambled.
SXIZPO-Odd beeping in map music.

SFX Codes

These are codes which only affect sound effects. Many music codes
change the sound effects as well, especially the ones with VAN, VYN, etc.
at the end.

ESZVYN-The effect of Mario jumping is different.
POXXTZ-SFX altered. Also a behavioral code.
PPZZZO, PIZZZO-SFX altered.
VTZZZO-SFX altered.
ESTXLU-Coin effect different.
AITZZO-Great sound going from map to level. Freezes.
EPTZZO, EZTZZO-Similar to AITZZO.
KATZZO-Great map->level effect. Also a graphics code.
KKTZGE-Map SFX really odd. Freezes in level.
KKTZLA-Map SFX odd.
EOEZZE-No SFX. Freezes.
VTEZZE, VYEZZE-Odd SFX.
ESEZAE-Half SFX gone.
ESPZTE-Sound effects odd, repeating.
PYPUVO-Effects odd. Also a behavioral code. Also a graphics code.
SXAZPO-Wonderful sound effect when entering a level. Also a graphics code.
POZZZZ-Odd effect for hitting block. Also a graphics code.

Miscellaneous Codes

YNKPTZGE-99 lives after continue
EEUZUGAA-The "red curtain."
OEUZUGAA-This code, along with the following 5 codes, takes you to a warped
version of a familiar map, where you most likely will not be able to move.
XEUZUGAA
KEUZUGAA
SEUZUGAA
VEUZUGAA
NEUZUGAA
ESAUZE-Constant 1ups.
ZELUYA-Score constantly shooting up.
ZELUYE-Score shoots up faster.
PUUUYA, PUUUYE-Score shoots up, constant 1ups.
EEKPTZGE-No continue.
YLXPLOVS-Lives double when you die.
SYXPLOVS-Number of lives always reads zero.
NYGLPA-You cannot see how many lives you have.
GGILLI-Map screen scrambled, level on terminal pause.
GEPZXZ-1000 points for killing someone instead of just 100.


PYTUPO-Like PYIUPO but not as intense. Also a behavioral code.
PYPUVO-Odd stars on map. Also an SFX code.
PYPUPI-Nice-looking freeze.
PYPUPS-Koopas look odd. Also a behavioral code.
SYVUPO-Weird ice level. Also a behavioral code.
EELALI-Map composed of "M"s.
EEUXKGAA-Mario looks strange.
PEUXKGAA-Mario starts out big.
XEUXKGAA-Mario starts out odd.
OEUXKGAA-Mario looks strange.
UEUXKGAA-Mario looks strange.
KEUXKGAA-Mario is a red frog.
VEUXKGAA-Mario is a red Hammer Brother.
ISUXKGAA-Mario odd, freezes in level.
EELZYT-Piranha plant is just a head!
TEAYYN-Odd intro.
ZELUYX-Great warped graphics.
TELYVN-Warped graphics.
TELYXN-Great warped graphics.
TVUUYT-Warped graphics.
PUUULT-Automatically go into weird ice level.
PUUUYZ, PUUUYX, PUUUYG-All warped graphics.
PTVUYT-Odd Hammer Brother.
PZZIPO-Blocks look different.
ZZZIPO-Blocks are 1/2 normal size.
PGAZKK-Dark graphics.
PGAOKO, UGAOKO-Great code! This is one of the only codes I have found which
changes the actual structure and layout of levels (most only change
appearance.) I need more codes like this!
PGAOKI-Ice level.
VGAOKO-Nice-looking freeze.
PGPOKO-Warped graphics. Also a music code.
PGAZKO, PGAXKO-Odd-looking title.
SXGZPO-There is a small blue square above blocks containing P-switches.
ISVLLL-Warped blue graphics.
YTLLLL-Warped graphics.
IKIIII-Shells look odd when in motion.
XZOPEA-Screen will not scroll.
XXOXUU-Graphics scramble when game events happen.
KSLLLL-Enemies appear and disappear.
IOSUZI-Hammer brothers behave oddly on map.
GOZXXL-Odd colors in map, level. Mario cannot move in level.
APPSTA-Map graphics are weird.
LYULUY-Level is scrambled.
KSUUUU-Level arrangement different.
KSIIII-Enemies do not "squish" when you jump on them.
OOLLLL-Enter a level. Mario immediately exits and appears on the map
spinning.
EOPUPO-Level scrambles on the fly and Mario cannot score points.
AOSZXI-Great transition between map and level.
LVYXUU-Palette altered.
IPPOKK-Map graphics scrambled, forced to enter scrambled battle mode.
XYLOPN-Parts of level graphics scrambled.
SXAZPO-Graphics odd. Also an SFX code.
UKKXGLIE-Mario is a swimming mass.
NNNLPA-You cannot see which world you are in.
POZZZZ-Map graphics odd. Also an SFX code.
PGTIPX-Bushes in sky and scrambled clouds.

Graphics Scramblers

The set of these codes is a subset of the set of Graphics Codes
which basically do the same things as each other. They replace certain
sprites with others. For example, the left corner of a piranha plant pipe
may be replaced with a section of undulating waves. As a result, descriptions
are hard to make for each one. I have asterisked or otherwise indicated my
favorites, but try them all out and give them your own descriptions.

GAEOXG-A wacky graphics scrambler.
*AALLLL-A great graphics scrambler. Mario also appears to be underground.
PIGPSK-An uninteresting g.s.
*ZIGPSK-A great g.s.
*ZAGPSK-A great g.s.
*ZZGPSK-A great g.s.
*OGAOKK-A fantastic g.s., similar to the OSTENA family of Mario 1.
OAKOKK-Nothing but corners.
SGAOOK
PGPOSK
OAKOSK-Removes stripes of graphics.
*PGAOSK-One of the best.
SGSOSK-Mostly blankness.
SGOOSK
*SGAOSK
PGAOOK
TIKOKK-Mostly corners.
SGKOKK
OGOPOK
PGOPOK
OAKPSK
SGTOSK-Mostly blackness.
OGOPSK
SGSPSK
IAGPSK
ZIGPSK
AYKPSK
OAKPSK
*LIZONK
YOOPIT-scrambles on the fly
EOOPIT-scrambles on the fly
TIKPOG-blue void with colored patches.
SPPPOG-stripes.
SPPPNK
SIPPNG
VVVOKK-colored patches on scenery.
SSSOKK-criscrossing colored patches.
IIIOKK-All corners, flickers.
PPPOKK-Mostly corners.
AAAOKK-Great, similar to the OSTENA family for Mario 1.
ZZZOKK
SSSOKK
POXPOU
POXPOK
ESSOXU
APPPEK
OOOZZZ-A minor scrambler.
PKZZZO
KSZPKK-Stripes and patches of color.
PIGPEG-Replaces most of the background with bars of color.

The OKK family of graphics scramblers is analogous to the OSTENA family
in Mario 1. The following are all the codes I have tested, and a formula
for generating similar scrambler codes follows the list of codes.

KGAOKK XGAOKK LGAOKK UGAOKK GGAOKK IGAOKK SGAOKK VGAOKK YGAOKK NGAOKK
PAAOKK AAAOKK APAOKK AZAOKK ALAOKK AIAOKK ATAOKK AYAOKK EAAOKK EPAOKK
EZAOKK ELAOKK EIAOKK ETAOKK EYAOKK PAAOKK PPAOKK PZAOKK PIAOKK PTAOKK
OAAOKK OPAOKK OIAOKK ZAAOKK ZPAOKK ZZAOKK ZLAOKK ZIAOKK ZYAOKK XAAOKK
XPAOKK

Formula for generating similar graphics scramblers:
1st letter can be any letter
2nd letter can be A, P, Z, L, G, I, T, or Y
3rd letter should be A
4rth letter should be O
5th letter should be K
6th letter should be K or G

Music Codes

Even if you are not interested, try these out anyway. These are the
codes I spent the most time and energy compiling, and I love them like
children :) Anyway, give them a try.


Failed Codes (may affect some cartridges)

These codes are ones I have found, tested, and did not discover the
effect listed. If you achieve any effects from these codes or variations on
them, good for you.

KUKXGLIE-Description reads "Flying Mario."
POPOPO-No description available
SISTEK-Description reads "Goomba illusions."
GLOOZS-Description reads "Secrel level." I assume they meant secret.
ZXLLUN-Description reads "Mega fast run."
GOZZOS-Description reads "All black except for Mario."
PZLZXS-Description reads "Hit a block, and will appear somewhere in the
level. Also, when you die, you can play levels you beat already over and
over again."

ALL THESE CODES ARE YOURS. USE THEM TOGETHER. USE THEM IN PEACE.

Super Mario Bros.: Game Genie Codes by ABlake
Version: 1.2 | Last Updated: 1999-07-10 | View/Download Original File
Hosted by GameFAQs
Return to Super Mario Bros. (NES) FAQs & Guides






LINK 5 broken.

Game Boy music use random codes (Game Genie / Action Replay)

Posted: 26/04/2014 - 22:35
by Commie_User
GAME GENIE:


Crash codes. Toggle on wherever you like for a marvellous sampling variety, especially when there are stacks of great solo sounds to grab in Wave Race anyway.

WAVE RACE
112 34D F80

MOLE MANIA
4BA 989 256
AB4 54B 22D
D44 53A D53

Last two may wipe saved games.


Image




And here are some codes from my busy teenage years. It's the computing I did with most gusto in the early-mid '90s, along with BASIC tomfoolery.


SUPER MARIO LAND
DCB A89 ABD - Progressive electro arrangement. Also turn off then on after death for no music.
CEF DC9 7FE - Slo-Mo music.
676 539 013 - Super funky, driving new backing track in Star mode.



EF8 9AB DEB - Mario walks on his head, literally.
555 55D 555 - Freebies come from the ground, which can be handy.
DCB 8FD CA9 - Enemies change direction.
EF8 9CD DCD - Enemies flee from Mario.
BA9 FED CB8 - A digital world. Just don't fall down the number columns!
112 34D 770 - Suspended landscaping until code switched off. Can mean trapped enemies due to misplacement or end of level gates inoperable.

BA9 8FE DBA - Jump through roofs and ceilings.
CAB CAB CAB - Lose your Super to level skip, with code on.

246 XXF 632 - XX is 70 for Soviet-style overwhelming enemies, 99 for new levels, 4D to jump in mid-air,
43 to fly (jump then switch code on). Also try 76, 29 2E, 6A, 93 and 96 for other glitches.

89A CDE FDC - 'Speed' Mario, dies when still.
FEC BAD EED - Skating Mario.
E54 BCD FFC - No enemies.
ABC DED BEF - Enemies die slowly, as do the bomb explosions.
633 23D 670 - Level glitching. Toggle for variety.
9BB BDE F8F - Never-vanishing, infinite coins.

701 23D 677 - Super Mario Curtains.





SUPER MARIO LAND 2
176 53A 107 - FX only. Sometimes other noises, remedied by toggling code.
88F ECA 98F - One music voice out of sync.
135 54A 176 - Mario Techno backing tracks. Also changed music Pumpkin Zone level 1, no music level 2
and others.



007 76E 554 - Can't scroll left, for classic 8-bit fun.
9BC DEF 89A - Fall down in upscrolling level and the screen won't follow.

3CE FED CAB + DEF EC8 ACD - No sprite-to-sprite collision. Also means powerups ungrabbed with codes on.

DED B2D 527 - Floating Mario. Code on/off to toggle.
78A BDE 642 - Level mashup. On/off for some sanity.
FAB FAB FAB - Fab level one Mario Zone.
CBA 98F DBA - Background clutter.
9AB DE9 DEF - No enemies.
69A BDE F8C - Levels screwed up.

DDD DDD DDD - Bounce off enemies, dangers and some platforms, though not spikes.
CEE EEE EEE - Wipes all saves.
136 71B 567 - Avoid playing opening level on new game.






BURAI FIGHTER
BDF 8FE 9BD - Toggle during play for sound effects.
146 429 076 - Different drum routine.
A10 76D 432 - Ringo Fighter's ace drums.


FCA D6C EEC - Level skip by leaving on a few seconds.
CDE FED BAG - Guns don't fire.
ABD E7E 432 - Skater gremlin.
CB2 45E 701 - New levels.




NINTENDO WORLD CUP
076 54B 107 - Faster music.



LEMMINGS
670 12B 564 - Only one or two sound channels on.
070 02B 459 - Control descent of lemmings and mess with sound.




Also Google GAME BOY SAMPLES for some big fat piles!





Hmm, why code that? You just bang them in!




OTHER CODES:




TETRIS
235 7FE CAA - Abstract select screen design.


DONKEY KONG
ABB ABB ABB - Mario robots on the march.


SUPER JAMES POND
AAC DEE DCB - Play end boss teddy in slow motion.


SPACE INVADERS
CBA 8FE DCA - Enemies don't shoot or move.




The ink's fading, so I'm glad to get 'em down now. Takes me back just typing them out. And I do miss such fun with the modern Action Replay discs, though even by the 16-bits, randomising was suddenly impossible enough for the fun to vanish.







ACTION REPLAY:

Image




SUPER MARIO LAND
0A57A0FF - Leave on for ten seconds and switch off for funny music.
0A289FFF - Demo has sound. Hit START and leave.


0AXXA2C0 - XX for instant high score.
0A010AC2 - Jump in mid-air. Run off platform and hit 'A'.
0C99F0FF - Never-vanishing coins.
07XX02DA - Time select. 09 is easy, 00 hard.
0A0107C2 - Floating Mario. Jump high and toggle code on.

0A09B3FF - Run underground sections over and over by coming out of exit pipe and toggling code
off and back on.
020317DA - Infinite life gain between levels.
01X0B4FF - X for level select of demo mode.





WINTER OLYMPICS
0A19EXC5 - Adjust music.


01XXCFD1 - XX for speed on bobsleigh.
01XX93D3 - XX time score.
01XX90D3 - Score on Ski Jump.
01XX92D3 - XX minutes start.
010X3CD2 - On speed skate, opponent starts with X laps on his clock.
01XX3AD2 - On speed skate, control opponent speed via on/off switch.





NINTENDO WORLD CUP
01XXD7C3 - XX is opponent goals. Turn off to start with, code on to maintain.
01XXDDC3 - Your goals.
01XXDDC3 - Each half XX minutes...
010XDEC3 - ....and X seconds. Switch code off at match start.
030XC7C3 - Match select. A for semi-final and B for the final.



ROAD RASH
0101F4D0 - Always first.



SUPER JAMES POND
0CXXACC0 - XX is 00 for invinsibility, with 71, 49 3A, 97, 8C, 72 and 48 for other glitches.



SPACE INVADERS
01XXCEFF - XX for level select.
01026907 - Infinite lives.
0A0219D1 - No fire from enemies.



TETRIS
01XX9EFF - Clock in from XX lines when the first is completed.
01XX9FFF - As above but counted in hundreds.
01XXAXC0 - XX for score. X for added numbers counted in hundreds.


_____________________

...But then, why do I bother? Look at all this. Gladly look at all this: http://woolyss.com/chipmusic-samples.php

Re: Random codes for music use (NES Game Genie)

Posted: 27/04/2014 - 19:14
by Chris Abbott
This is all very PIGPOG :)