An Interview with Fredrik Segerfalk

by Neil Carr

Fredrik composed the music for Shadow Of the Beast and Kick Off. Two outstanding games with outstanding soundtracks. The Kick Off series of games are still being made to this very day over a decade later. Fredrik tells a sad story here, where his hard work was literally and to put it bluntly RIPPED OFF!!!

Real name: Fredrik Segerfalk

Handle: Moppe

Born: 1972

Nationality: Swedish

Interview date: 01 May 2001


Neil

What other c64 composers did you like?

Fredrik

Tim Follin, Drax, Jeroen Tel, Rob Hubbard, Martin Galway, Johannes Bjerregaard

Neil

What other sids were amongst your favourites?

Fredrik

Wizball main theme, Bionic Commandos, Pimplesqueezer 6 part 3 (Bjerregaard) Exploding Fist.

Neil

What equipment/software do you use?

Fredrik

For 64-composing I use an editor written by Zizyphus/Oneway called System 6581. In my studio, well, here's the list: PC with a Hardsid Quattro and a creamware Luna II, Cubase VST, Reason, Fender Rhodes, Hohner Clavinet D6, Korg Polysix, Korg VC-10 Vocoder, Hohner Pianet T, Yamaha DX-100, Jen SX-2000, Acoustic guitar, assorted percussion, various pedal-fx, A Spirit 20 ch mixer (used as input source only), record player and a healthy dose of vinyl records. I use a pair of Genelec 1030 for monitoring.

Neil

What are the main differences between composing on the c64 and composing using modern sounds?

Fredrik

The c64 is very limited, and that's what makes it so compelling to compose on. You can really concentrate on the sound creating and composing. Using other gear it takes a lot of know-how with the mixing and mastering process, such as using eq, compressors and other effects. Just to get a proper listening environment with good nearfield monitors, and then learning how to listen, is a science in itself.

Neil

What are your likes/dislikes about the sid chip?

Fredrik

I just love it! If there's anything negative, that's gotta be the signal/noise ratio - it's noisy! And yeah, it stole a lot of my youth😉

Neil

You composed music for one of the biggest games of it's time… Shadow Of The Beast, how did you feel to be apart of it?

Fredrik

Of course this was a dream coming true, unfortenately my main mission was to convert the tunes from the Amiga version, only track 6 was composed by me. Mayby people will get angry now, but I really thought the original tunes kinda sucked. I wanted to compose brand new songs. Zzap 64 liked it though! It's also rewarding to get the 5 minutes of fame!

Neil

You also composed the music to probabily the most succesful games of them all… KICK OFF 2, how did you come apart of it?

Fredrik

It was a great track to compose, me and Zizyphus screaming KICK OFF! - GOOAAAL into the poor sampler :O and feeling generally like soccer hooligans.

Neil

How did you feel when you first saw your name on the credits of a computer game?

Fredrik

Hm. I don't think my name has actually occured in a game. We used the name of our group, System 6581, which consisted of me and Fredrik Hederstierna, and a guy called Johannes (can't remember his last name now, but he was a hell of a graphics guy!) And in some cases, like Shadow of the Beast, the credit was given to Sonic Graffiti, which was our working partner (more about that later)

Neil

How did you get the codename Moppe?

Fredrik

It was back in 87 I think, when I was visiting Kaktus (Kaktus&Mahoney) and he told me that Mahoney said: There's that moppe guy! Moppe is swedish for Moped, and I had a moped that I used a lot. So I decided to change handle from Kiwi, which really sucked. I don't know if Moppe is any better, but it's a least a little bit funny, and people (especially swedish) remembers it.

Neil

What are your fondest memories of the c64?

Fredrik

The Randers party in -89 was fantastic. I met JCH and Johannes Bjerregaard, had loads of coke (coca cola!) and pizza, made a great demo together with Zizyphus. Another dear friend got drunk for the first time with inevitable results - no details. In all, there are so many good memories of the scene and so few bad. One of the worst was when I burnt a SID and couldn't get a replacemant for several days (can you imagine? Several days!! 8-/) A also remember a tendency to get a serious cold after many parties, probably due to the fact that there were too many lamers present ;D

Neil

During our conversations you mentioned you were Ripped Off…. Can you explain the story to our readers?

Fredrik

We (system 6581) had a co-operation agreement with Gerard Gourley (Gez) of Sonic Graffiti wich meant that he could use our editor (system 6581, which was far superior to his own) and in return he would act as our manager. It started out well with the Blood Money tracks and Kick Off II was no problem either, but after completing the Shadow of the Beast score and getting half of the payment, we were supposed to meet him (gez) on PCW 1990 where we were to recieve the last downpayment for the Shadow of the Beast tracks. He never showed up. He never payed the money either and we could not get in contact with him. This was of course bad, but even worse was the fact that we many years later I discovered that he had sold two of my tracks without giving me a single penny, or even contacting me. I discovered this thanks to HVSC. The Games Extreme and European Soccer Challenge had my tunes in them. So Gez, if you happen to read this, be extremely ashamed of yourself!

Neil

How did this make you feel?

Fredrik

Disappointed, cheated and very mad! I considered going to the UK and deal with it personally. Never did though.

Neil

Was the games illegally sold credited to you, or did this guy take the credit for them also?

Fredrik

Sonic Graffiti took all credit for it. Gez didn't even bother to change sounds, alter melodies or change arrangement. What a blatant lame-a** ripper!

Neil

Why did you start composing music on the c64?

Fredrik

I got my 64 in -85 and was instantly intrigued by the SID. My first games were Exploding Fist, which as you all know has a superb soundtrack, and Jet Set Willy, which has a rendition of the Moonlight sonata by Beethoven, and that also fascinated me. At that time I played church organ (yep, the huge stuff with loads of pipes!) and I was very in to classical music. I bought a music program that was pretty good I thought, but then I discovered the warez scene (thanks to my chemistry teacher in 8th grade!) and first got hold of the Future Composer editor, and then then soede-soft editor. After a while my good friend and supreme scener Fredrik Hederstierna (Zizyphus of Oneway) started coding what later became the 6581 editor, which I have been working on since then. The SID was a chance for me to compose without having to invest thousands of bucks in studio equipment.

Neil

You have now started arranging C64 music using modern sounds, your only tune to date is a remix of Drax's Jyde Funk. Why did you choose this tune to start of?

Fredrik

It nice and funky with a lot of inspiration from Tower of Power, and there's way too little demo music covered.

Neil

You have mentioned to me that your are intending to arrange more tunes in the future, what tunes are you hoping to do in the near future?

Fredrik

I think I'm doing one of my own tunes 😊 But I have not decided on which one yet.

Neil

If there was one tune that you wish you could claim as your own, what would it be and why?

Fredrik

Bruce Lee - coz it got kickin lo fi sounds and simple but effective melody. Seriously, I'm quite satisfied with what I've done, and I don't wish that it would have been any different!

Neil

Looking back, is there anything you would change?

Fredrik

Mayby that I should have been more active spreading my music. But I'm working on converting all of my unreleased tunes (100 ) to make them available on HVSC.

Neil

Creating music for computer games on the c64, was it financially good, or was it rather modest?

Fredrik

Considering I was attending school at that time, yes, but making a living out of it…no.

Neil

So what does the future hold for you?

Fredrik

Wait and see 😃

Neil

Do you think c64 music can make an impact commercially?

Fredrik

Probably not. The tunes rely on freaks like us. Most people hate it! But you could always take a theme and add lyrics and do a real production and I'm sure it could generate something commercially usable. The SID is a strong and unique source of sound for commercial productions, which is proved by such excellent products as the Hardsid and Sidstation.

Neil

What inspires you while creating music?

Fredrik

Dark chocolate (yeah, the really bitter type!)

Neil

What non c64 music do you like, and does these reflect in your music?

Fredrik

I used to play church organ and I still listen to some early 20th century composers like Charles Marie Widor and Louis Vierne… ohhh I listen to so many different types of music…. Dj Krush (abstract hiphop) Dj Shadow (triphop kindof) Drum n Bass, John Coltrane, RnB, p-funk, Acid Jazz, Aphex twin, Bossa Nova, nice filter house, hard techno, Electro, Slick 80's soul, disco, Radiohead, Meshuggah, Unkle…and on and on

Neil

Lastly an open question… What would yopu like to say regarding the scene?

Fredrik

C64 scene: I returned to the scene by going to the X98 party which was awesome, and now I will try to attend a party at least 1-2 times a year. I'm fortunate to live in the same city as th Floppy-parties are arranged (great party, dudes!)

C64 remix scene: It's cool to see that the intrest in c64 music is so big! I just hope that the composers will cover more demo music, and not do a zillion Delta remixes.

Delta remixes… mmmm. Yes there has been quite a few. But this falls by the wayside when compairing it to the Last Ninja Remixes. There are Thousands of sids out there, Many of them classics that are yet to be covered. Yet repeatedly we hear remixes of the same tune and mostly in the same style.

- Neil