An Interview with Jan Zottmann

by Neil Carr

Jan Zottmann takes over the reigns for the sequal to the Amiga remix CD Immortal. Immortal 2 is set to take the series one step further than what was achieved previously.. Find out more on this exciting venture with this interview with Jan

Real name: Jan Zottmann
Handle: Jazzz
Born: 1977
Nationality: German

For those who are not familiar with Immortal 2, what can you tell us about the CD?

It's the sequel to the Immortal album that was released by Ruben Monteiro in 1999. The idea
behind the CD is to have rearranged studio versions of great AMIGA game music on CD, not in a
chart-compatible way, but performed by the original composers whenever possible.

Ruben Monteiro was the producer of the first Immortal CD, how did you become the producer of Immortal 2?

After I had listened to Ruben's CD, we mailed a couple of times and discussed ideas for a sequel. Since Ruben had moved on to other projects, he felt he wouldn't have enough time to do another album. I had been playing around with the idea of producing a scene CD for quite some time then, so at one point I told Ruben that I would be interested in taking over production duties for Immortal 2 and he encouraged me to do so. Well, here I am 😊

How have you approached the CD, what did you look at in the innital phases?

First, I wrote down all the tracks, musicians and artists I had in mind for the album. When my
concept was basically ready, I asked the guys at synSONIQ records to have a look at it and they
really liked what I had come up with. When Chris Hülsbeck visited Germany in October 2001, I met
with him and asked him if he'd be interested in contributing an exclusive arrangement to the CD.
He agreed to do one, and that was really an important moment for the project - to be honest, I
probably would have cancelled the whole thing otherwise.

Deciding on which musicians to feature on the CD is never easy, what did you look at when hiring muscians?

Well, I simply compiled a huge list of personal favourites in the first place and Ruben also
made a few suggestions. I then looked for contact information on the people I had in mind. Some
were really hard to track down after all the years (especially those, who are no longer working
in the games industry), but in most cases I was lucky enough to find them. And then I asked them
if they'd be interested in contributing.

What musicians are set to feature on Immortal 2?

I was able to win well-known AMIGA musicians such as Chris Hülsbeck, Allister Brimble, Andrew
Barnabas, Richard Joseph, Rudolf Stember or Barry Leitch for the CD. They will all be featured
with brandnew and exclusive arrangements on Immortal 2. However, there are a few names that I
don't want to give away at the moment, but I bet you'll be suprised to see who else will appear
on the disc in the end!

You have kept the track listing very much secret, why is this?

There are various reasons for that; some of them are of legal nature, some are not. In the end I
think it's better to keep things secret for a while instead of disappointing fans by announcing
tracks or composers that eventually won't be featured on the final product.

What has been the most difficult part of creating the CD?

The legal stuff in general. Unfortunately, there's no way to avoid that part when you're
conducting a project like Immortal, Back In Time or whenever trademarks and licenses are
involved. Actually, it wouldn't be all that difficult if some of the so-called third parties
would be a little bit more cooperative; since you've just made your own experiences as producers
of the Remix 64 CD when dealing with EMI, you should have a pretty good idea of what I'm
talking about...

When can we expect to see the CD released?

Still aiming for a release in April 2002.

What parts of Immortal did you look at when compairing this to your own product?

I took the idea of having great AMIGA music rearranged by the original composers and asked two
of the contributors (Barry and Allister) to return for the second volume, and that's about it.

Is there anything you would have changed if you were the producer of the first Immortal?

Everything I would have changed I changed for the second volume: other than the first Immortal,
which showed an overview of AMIGA game music history from the early days until now, the sequel
will focus on tracks composed between 1990 and 1993, which was AMIGA's finest hour in my opinion.
From my point of view it actually is the first Immortal; if I had been in charge for the first
volume, I would probably have produced a record similar to the one I am producing now.

What can you tell us about your history in the music scene?

As a musician? Well, I am composing for about 10 years now, but I've never scored a professional
product - it's more a hobby of mine, although a very important one. I have recently joined the
Merregnon Development Team as a supporting member and have written an orchestral composition for
their download section, another track is already on the way. Originally, I didn't want to have
one of my compositions on Immortal 2, because I felt it would be out of place there. However,
Fabian Del Priore suggested it could be done as a bonus track and offered me the use of his high
tech equipment for such an arrangement. I decided to give it a go and the track turned out to be
really cool and I think it'll be a nice addition to the album. I'm also planning to make more of
my music available for download on my homepage at in the future.

You have big connections to synSONIQ, what can you tell us about these connections?

When I was a synSONIQ customer, I often mailed or called them them when I had heard about new
and upcoming products in the game music scene. In March 2000 they asked me if I'd possibly be
interested in regularly writing a column for their website, and so I became kind of a freelance
newsreporter for synSONIQ records. I am very much obliged to them for the extraordinary support
they have shown for the Immortal 2 project so far.

What are your hopes for the Immortal 2 CD?

I hope it will turn out to be what I had in in mind when I started working on the project: the
greatest AMIGA game music album ever - nothing more and nothing less. Oh, and it would also be
nice if a couple of folks out there would eventually buy the CD ;)

Although too early to tell, but can you see a third CD in the offering in the future?

Well, I've always been a fan of sequels... ;)

Has there been any disapointments while producing Immortal 2, and how did you combat them?

I was very disappointed when Martin Iveson dropped out because of his tight release schedule -
he had agreed to do Wolfchild for the album in the first place. I tried to get a permission or
license from Core Design to do an arrangement of the track for CD, but unfortunately I never got
a reply. When I realized that I had finally lost Wolfchild from the tracklist (a couple of
months and unanswered maiìs later), I went and hired two new contributors for the album

What would you say makes a successful scene CD?

That's hard to tell for me, since Imíortal 2 is my first scene CD production. I think it is
very important to show respect to the original compositions; that's why I wanted to have the
music rearranged by the original musicians and not just a CD full of strange techno remixes,
performed by somebody who doesn't really care for that music (Output 64, anyone?). Immortal 2
is a labour of love, with a lot of attention spent on details - I'm sure that scene music fans
will recognize and appreciate that.

What are your favourite scene compositions?

Almost every AMIGA game soundtrack by Chris Hülsbeck, especially the Turrican series and
Apidya. There's also a lot of pretty cool C64 music, I'm really looking forward to hear Chris
Abbott covering The Last Ninja on the fourth chapter in his Back In Time series. I'm not
really an expert to the demo music scene, but I was pretty impressed by the works of Jonne
Purple Motion Valtonen - as far as I know he's currently working on his first solo album.

Apart from scene music, what music do you enjoy?

I'm an insatiable collector of motion picture soundtracks; favourite composers include Dennis
McCarthy, Chris Boardman, Jonathan Elias, Sylvester Levay, David Michael Frank and of course big
names such as Jerry Goldsmith, John Williams or Michael Kamen. I also listen to progressive rock
bands (like Yes or Dream Theater), jazz, new age, industrial - almost everything except the
stuff you see on MTV all the time. Well... errr... there was this Backstreet Boys single...

I suppose the big question is, why are you producing an Amiga music CD?

I was already waiting for that one. 😊 While my first computer was the C64, it was the AMIGA that finally turned me into a game music fanatic. My first scene was Shades by Chris Hülsbeck. So you can imagine that this project is a dream coming true for me: I mean, I'm working with personal heroes of mine, who are now rearranging my favourite AMIGA game soundtracks for CD - I'm the producer of a record that I would want to buy! What more could I ask for?

Lastly, What further coments would you like to add?

I'd like to thank some people who have supported me during the production of Immortal 2 so far
(and will hopefully continue to do so!): Hans-Jörg Stapff, Christoph Winkler and everybody at
synSONIQ records; Thomas Böcker; Fabian Del Priore; Ruben Monteiro; Chris Abbott; all of the
musicians; my family and my girlfriend Alex, whose love and support means the world to me. I'd
also like to thank everybody at Remix 64 for the opportunity to talk about this exciting project.

Plenty of c64 CD's to choose from these days, so Immortal 2 will come to a breath of fresh air for those who want to hear more from the composers who first made their marks on the computer music world.

- Neil

Interview date: 14.11.2001