BIT 6:
General story: set off from tavern, find Wizard. Then across desert to main Arabian town.
Brought before ruling warlock in chains. Escape, then run around castle fighting until
find goal.
Start credits: Mission AD #2
(fade in Ramparts tune 5)
Discuss plans in tavern (Ghouls and Ghosts #2)
Start off optimistic Ghouls and Ghosts #6
Tension sets in (Ghouls and Ghosts #1)
Into magic Forest Ghouls and Ghosts #4
Meet Wizard's imp (Mez), Ghouls and Ghosts #7
Wizard's Imp leads them into self-replicating trap, Zone Trooper #2
Now they're all alone... (Forbidden Forest/Beyond, medley, most tunes? Otherwise use tunes
as stingers throughout the album).
Finally they meet Wizard, tells story (Wiazardy Medley)
Wizard's place surrounded: battle! (Biscuit barrel)
victory (Barbarian 2)
Journey across the plains to the magic city (Return of the Mutant Camels from Karma)
Disguised in the marketplace, haggling with merchants. Comic relief between Mez (now their servant, a gift from the Wizard) and the trader. Bungling! (Caverns of Khafka #2)
Captured! - BTFF #8
Taken before the Warlock - Nemesis the Warlock (well, duh!)
Escape and running around! - Dragon's Lair medley
Victory - Forbidden Forest victory theme built up into Barbarian 2...
End credits: Hunter Patrol
... and then we all QUIT!
