The following settings should be basically found on every compressor device:
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Mixing and EQ: how to achieve |
You will improve your mixdown, if you keep every track in it's own frequency range. That means: Don't have too much bass in lead sounds, else you'll get your bass track all muddy. Don't have too much treble in lead sounds, or you'll drown your hihats. Don't have too much mid frequencies in your hihats, or you'll interfere with your lead sounds. You see where I'm getting at? It's just a pointer to keep your tracks
Remove rumble from your channels by cutting away VERY low frequencies with a steep high pass filter set to about 20-30 Hz. That rumble might mud your mixdown without you realizing it. Those frequencies are rather felt than heard.
Apparently it is useful to have good monitoring speakers when you are mixing/mastering. If you don't own one of these (like me), I recommend listening to the mix on various gear (headphones, big/small speakers, car) to detect flaws in your mixing. You should readjust mixing at least once after an appropriate break for your ears (preferably on the next day). You'll find it sounding very different from the day before...
Still not getting a clear mix?Start your mixing from scratch. Set all your faders to silence. Remove all the reverb and delay effects you thought you'd need during the creation of your track. Then, one by one, bring the channels back. Control their frequency ranges and panoramic positions. Leave the effects away for now. You'll see that your new mix will most likely have become crisper and cleaner.
Then consider bringing the reverb and delay effects back, but often less is more. I advise not to adjust those effects when wearing headphones, as you'll probably make your tracks too wet.
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The following audio sample demonstrates a muddy mixing setup with all equalizers off:
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OK, now I got a clean sound - but my trebles sound so harshPure digital productions suffer from their absolute reproduction accuracy in a way that many such recordings sound harsh, metallic, and thin. We'll only scratch the surface of this issue here, to make a long story short: the imperfections of analogue gear, especially tape recorders, produce a series of non-linear frequency ranges and harmonic distortions that sound pleasant and warm to the human ear. Publishers of modern software and digital hardware gear put a lot of effort in emulating those flaws to achieve what is commonly referred to as
Exporting your mixdown for mastering in external tools (like Wavelab or Audacity) |
MasteringYou may use a multiband compressor as a master bus effect now to punch up, or to soften down certain frequency ranges of your tune. It might help you get closer to the soundscape you desire, however getting your mixing right in the first place might be the better option.
The maximizer (aka Master Bus Compressor / Limiter) is the final and the most vital tool when mastering, it will push your loudness to the max and give your track
There are numerous mastering VST and DirectX plugins, logically their quality will also affect the quality of your end result. Now you can export your 16-bit 44100 Hz audio file for burning on CD and / or mp3 compression.
Loudness warCompeting for the loudest mix on the radio, professional audio engineers have pushed their compressors and limiters to the max. They've done it so cleverly, that most of the time you're not realizing you're actually listening to distorted music with little dynamic space. This competition has been coined as Loudness War. Surely you have perceived, that advertisement on TV seems to be much louder than your favourite episode of Star Trek - advertisers employ extreme compression just to get your attention.
While your average CD track is limited to 16bit of room for its soundwave's amplitude, using these techniques increases the perceived loudness of a song without breaking this limit. To measure
For us amateur sound engineers, wave file editors like Audacity or Wavelab supply methods of calculating the average RMS peak, which will usually return a dB or dBFS value. That value can serve us as a rough guide for finding a proper loudness level. Select about 15 seconds of the loudest part of your song, and run an analysis for the average RMS peak.
Using this method, modern dance tracks measure about -8 or -9 dBFS (RMS), where values closer to zero means louder. Personally I'm not mastering that loud, your track should at least have some room for breathing and dynamics. As a compromise between competitive audibility and preserving dynamics, I've settled for around -11 dBFS (RMS). Fortunately, there are counter movements in the league of audio engineers, who are trying to end this madness.
Mastering your album for CDIf you're releasing an album on CD, consider the following guidelines.
Thank you...for reading my humble tutorial!
- LMan -
If you have suggestions for improving the tutorial, please contact me through my profile page
Acknowledgements: Thank you Kate Z. for pointing out the digital harshness issue, and the link to the tape simulation VST. Thank you Romeo Knight for elaborately and expertly setting the facts straight in the loudness war section.
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ResultsAttention, this is a shameless self plug! For my album
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Ducking / Pumping effect through sidechaining example: LMan - Starchaser
Walk through the room to get different impressions of your mix. There can be resonant spaces in your room, where i.e. bass frequencies sound very much louder than elsewhere. It also often helps to compare your mixing to a well-produced tune resembling the style you want to create.
Tutorials...
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