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SYNTAX ERA - Remix64 Volume 3 - AMAZING 80s SOUND
An Interview with Fredrik Segerfalk

by Neil Carr

Fredrik composed the music for Shadow Of the Beast and Kick Off. Two outstanding games with outstanding soundtracks. The Kick Off series of games are still being made to this very day over a decade later. Fredrik tells a sad story here, where his hard work was literally and to put it bluntly RIPPED OFF!!!
Real name: Fredrik Segerfalk
Handle: Moppe
Born: 1972
Nationality: Swedish



What other c64 composers did you like?

Tim Follin, Drax, Jeroen Tel, Rob Hubbard, Martin Galway, Johannes
Bjerregaard

What other sids were amongst your favourites?

Wizball main theme, Bionic Commandos, Pimplesqueezer 6 part 3 (Bjerregaard)
Exploding Fist.

What equipment/software do you use?

For 64-composing I use an editor written by Zizyphus/Oneway called System
6581. In my studio, well, here's the list: PC with a Hardsid Quattro and a
creamware Luna II, Cubase VST, Reason, Fender Rhodes, Hohner Clavinet D6,
Korg Polysix, Korg VC-10 Vocoder, Hohner Pianet T, Yamaha DX-100, Jen
SX-2000, Acoustic guitar, assorted percussion, various pedal-fx, A Spirit 20
ch mixer (used as input source only), record player and a healthy dose of
vinyl records. I use a pair of Genelec 1030 for monitoring.

What are the main differences between composing on the c64 and composing
using modern sounds?

The c64 is very limited, and that's what makes it so compelling to compose
on. You can really concentrate on the sound creating and composing. Using
other gear it takes a lot of know-how with the mixing and mastering process,
such as using eq, compressors and other effects. Just to get a proper
listening environment with good nearfield monitors, and then learning "how"
to listen, is a science in itself.

What are your likes/dislikes about the sid chip?

I just love it! If there's anything negative, that's gotta be the
signal/noise ratio - it's noisy! And yeah, it stole a lot of my youth ;)


You composed music for one of the biggest games of it's time... "Shadow
Of The Beast", how did you feel to be apart of it?

Of course this was a dream coming true, "unfortenately" my main mission was
to convert the tunes from the Amiga version, only track 6 was composed by
me. Mayby people will get angry now, but I really thought the original tunes
kinda sucked. I wanted to compose brand new songs. Zzap 64 liked it though!
It's also rewarding to get the 5 minutes of fame!

You also composed the music to probabily the most succesful games of them
all... "KICK OFF 2", how did you come apart of it?

It was a great track to compose, me and Zizyphus screaming "KICK OFF! -
GOOAAAL" into the poor sampler :O and feeling generally like soccer
hooligans.

How did you feel when you first saw your name on the credits of a
computer game?

Hm. I don't think my name has actually occured in a game. We used the name
of our group, System 6581, which consisted of me and Fredrik Hederstierna,
and a guy called Johannes (can't remember his last name now, but he was a
hell of a graphics guy!) And in some cases, like Shadow of the Beast, the
credit was given to Sonic Graffiti, which was our working partner (more
about that later)

How did you get the codename "Moppe"?

It was back in 87 I think, when I was visiting Kaktus (Kaktus&Mahoney) and
he told me that Mahoney said: "There's that moppe guy!" Moppe is swedish for
Moped, and I had a moped that I used a lot. So I decided to change handle
from Kiwi, which really sucked. I don't know if Moppe is any better, but
it's a least a little bit funny, and people (especially swedish) remembers
it.

What are your fondest memories of the c64?

The Randers party in -89 was fantastic. I met JCH and Johannes Bjerregaard,
had loads of coke (coca cola!) and pizza, made a great demo together with
Zizyphus. Another dear friend got drunk for the first time with inevitable
results - no details. In all, there are so many good memories of the scene
and so few bad. One of the worst was when I burnt a SID and couldn't get a
replacemant for several days (can you imagine? Several days!! 8-/) A also
remember a tendency to get a serious cold after many parties, probably due
to the fact that there were too many lamers present ;D

During our conversations you mentioned you were Ripped Off.... Can you
explain the story to our readers?

We (system 6581) had a co-operation agreement with Gerard Gourley (Gez) of
Sonic Graffiti wich meant that he could use our editor (system 6581, which
was far superior to his own) and in return he would act as our manager. It
started out well with the Blood Money tracks and Kick Off II was no problem
either, but after completing the Shadow of the Beast score and getting half
of the payment, we were supposed to meet him (gez) on PCW 1990 where we were
to recieve the last downpayment for the Shadow of the Beast tracks. He never
showed up. He never payed the money either and we could not get in contact
with him. This was of course bad, but even worse was the fact that we many
years later I discovered that he had sold two of my tracks without giving me
a single penny, or even contacting me. I discovered this thanks to HVSC. The
Games "Extreme" and "European Soccer Challenge" had my tunes in them. So
Gez, if you happen to read this, be extremely ashamed of yourself!

How did this make you feel?

Disappointed, cheated and very mad! I considered going to the UK and deal
with it personally. Never did though.

Was the games illegally sold credited to you, or did this guy take the
credit for them also?

Sonic Graffiti took all credit for it. Gez didn't even bother to change
sounds, alter melodies or change arrangement. What a blatant lame-a**
ripper!

Why did you start composing music on the c64?

I got my 64 in -85 and was instantly intrigued by the SID. My first games
were Exploding Fist, which as you all know has a superb soundtrack, and Jet
Set Willy, which has a rendition of the Moonlight sonata by Beethoven, and
that also fascinated me. At that time I played church organ (yep, the huge
stuff with loads of pipes!) and I was very in to classical music. I bought a
music program that was pretty good I thought, but then I discovered the
warez scene (thanks to my chemistry teacher in 8th grade!) and first got
hold of the Future Composer editor, and then then soede-soft editor. After a
while my good friend and supreme scener Fredrik Hederstierna (Zizyphus of
Oneway) started coding what later became the 6581 editor, which I have been
working on since then. The SID was a chance for me to compose without having
to invest thousands of bucks in studio equipment.

You have now started arranging C64 music using modern sounds, your only
tune to date is a remix of Drax's Jyde Funk. Why did you choose this tune to
start of?

It nice and funky with a lot of inspiration from Tower of Power, and there's
way too little demo music covered.

You have mentioned to me that your are intending to arrange more tunes
in the future, what tunes are you hoping to do in the near future?

I think I'm doing one of my own tunes :-) But I have not decided on which one
yet.

If there was one tune that you wish you could claim as your own, what
would it be and why?

Bruce Lee - coz it got kickin lo fi sounds and simple but effective melody.
Seriously, I'm quite satisfied with what I've done, and I don't wish that it
would have been any different!

Looking back, is there anything you would change?

Mayby that I should have been more active spreading my music. But I'm
working on converting all of my unreleased tunes (100 ) to make them
available on HVSC.

Creating music for computer games on the c64, was it financially good,
or was it rather modest?

Considering I was attending school at that time, yes, but making a living
out of it...no.

So what does the future hold for you?

Wait and see :-D

Do you think c64 music can make an impact commercially?

Probably not. The tunes rely on freaks like us. Most people hate it! But you
could always take a theme and add lyrics and do a "real" production and I'm
sure it could generate something commercially usable. The SID is a strong
and unique source of sound for commercial productions, which is proved by
such excellent products as the Hardsid and Sidstation.


What inspires you while creating music?

dark chocolate (yeah, the really bitter type!)

What non c64 music do you like, and does these reflect in your music?

I used to play church organ and I still listen to some early 20th century
composers like Charles Marie Widor and Louis Vierne... ohhh I listen to so
many different types of music.... Dj Krush (abstract hiphop) Dj Shadow
(triphop kindof) Drum n Bass, John Coltrane, RnB, p-funk, Acid Jazz, Aphex
twin, Bossa Nova, nice filter house, hard techno, Electro, Slick 80's soul,
disco, Radiohead, Meshuggah, Unkle...and on and on

Lastly an open question... What would yopu like to say regarding the
scene?

C64 scene: I returned to the scene by going to the X98 party which was
awesome, and now I will try to attend a party at least 1-2 times a year. I'm
fortunate to live in the same city as th "Floppy"-parties are arranged
(great party, dudes!)

C64 remix scene: It's cool to see that the intrest in c64 music is so big! I
just hope that the composers will cover more demo music, and not do a
zillion Delta remixes.


Delta remixes... mmmm. Yes there has been quite a few. But this falls by the wayside when compairing it to the Last Ninja Remixes. There are Thousands of sids out there, Many of them classics that are yet to be covered. Yet repeatedly we hear remixes of the same tune and mostly in the same style.

- Neil

Interview date: 01.05.2001